Pirate
Pirates are experts in indirect damage and subtle magic. Mesmers are best suited in preventing their opponent from achieving their goals, whether that be to heal, cast spells, or attack. In order to do this they make use of a multitude of spells, hexes and enchantments. Illusion skills make the opponent suffer hallucinations that lower their resolve. Domination skills alter some aspect of the opponent making them receive damage as a consequence of carrying out a common action, such as attacking or casting a spell. Inspiration skills allow the Mesmer to steal energy from their opponents, preventing spellcasting professions from being as effective. The patron goddess of mesmers is Lyssa.
The Primary Mesmer's base armor provides low protection, +10 Energy and +2 Energy Recovery. A starting Primary Mesmer can expect to have 30 Maximum Energy and 4 Energy Recovery.
The Pirate's primary attribute is Fast Casting, it can only be used by a primary Mesmer.
Attributes
- Fast Casting (Primary): Increases the speed with which you can cast spells.
- Treasure Hunting: No inherent effect.
- Cunning Plan: No inherent effect.
- Inspiration Magic: No inherent effect.
- Unlinked Mesmer Skills
Related Articles
- Skills quick reference
- Skills by category
- Stance skills quick reference
- Mesmer armor
- Index of Mesmer weapons
- Effective mesmer guide
- Mesmer dance information
Notes
- The Pirate Profession is unobtainable through the current Guild Wars build.
- Pirates can be of the appearance of certain other professions. This is restricted mainly to the male Mesmer model, however newer Elonian models for Warrior and Ranger are now accepted as long as they retain a clear Pirate appearance.