These templates are a copy of my template directory. Feel free to use, no warranty implied.
There is no runes or description of usage, as these are just copied from the guildwars template directory.
Please refer to the builds index for builds that have a somewhat useful explanation on equipment and usage.
Assasin
Assassin / Ranger
12 Marksmanship 3 Shadow Arts 12 Critical Strikes You have an additional 12% chance to critical hit. Whenever you critical hit, you get 2 Energy.
Core
Barrage
1
5
Elite Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +17 damage if they hit. (Attrib: 12 Marksmanship)
Core
Distracting Shot
10
½
5
Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 0 Expertise)
Core
Savage Shot
5
½
10
Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +25 damage. (Attrib: 12 Marksmanship)
Factions
Critical Eye
30
5
Skill. For 30 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. (Attrib: 12 Critical Strikes)
Factions
Sharpen Daggers
20
2
5
Enchantment Spell. For 30 seconds, the next 8 successful hits with attack skills cause Bleeding for 13 seconds. (Attrib: 12 Critical Strikes)
Factions
Shadow Refuge
8
1
5
Enchantment Spell. For 4 seconds, you gain 6 Health regeneration. When Shadow Refuge ends, you gain 52 Health if you are attacking. (Attrib: 3 Shadow Arts)
Core
Favorable Winds
60
5
5
Nature Ritual. Create a level 8 Spirit with 160 Health and 50 armor. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 126 seconds. (Attrib: 12 Marksmanship)
Nightfall PvE only
Sunspear Rebirth Signet
3
Signet. Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. (Attrib: Sunspear rank)
AR Critical Barrager
Assassin / No profession
12 Dagger Mastery 3 Deadly Arts 9 Shadow Arts 9 Critical Strikes You have an additional 9% chance to critical hit. Whenever you critical hit, you get 2 Energy.
Factions
Shadow Refuge
8
1
5
Enchantment Spell. For 4 seconds, you gain 8 Health regeneration. When Shadow Refuge ends, you gain 76 Health if you are attacking. (Attrib: 9 Shadow Arts)
Factions
Critical Eye
30
5
Skill. For 25 seconds, you have an additional 10% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. (Attrib: 9 Critical Strikes)
Factions
Way of Perfection
30
¼
5
Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 28 Health. (Attrib: 9 Shadow Arts)
Factions
Leaping Mantis Sting
8
5
Lead Attack. If Mantis Sting hits, target foe takes +19 damage. If this attack strikes a moving foe, that foe is Crippled for 13 seconds. (Attrib: 12 Dagger Mastery)
Factions
Fox Fangs
8
½
5
Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +25 damage if it hits. (Attrib: 12 Dagger Mastery)
Factions
Repeating Strike
5
Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +26 damage. If it misses, it takes an additional 15 seconds to recharge. (Attrib: 12 Dagger Mastery)
Nightfall
Way of the Assassin
12
5
Elite Stance. For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +23% chance to land a critical hit. (Attrib: 9 Critical Strikes)
Core
Signet of Capture
2
2
Signet. Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned.
A Critical hitter
Assassin / No profession
8 Dagger Mastery 8 Deadly Arts 7 Shadow Arts 5 Critical Strikes You have an additional 5% chance to critical hit. Whenever you critical hit, you get 1 Energy.
Factions
Shadow Refuge
8
1
5
Enchantment Spell. For 4 seconds, you gain 7 Health regeneration. When Shadow Refuge ends, you gain 68 Health if you are attacking. (Attrib: 7 Shadow Arts)
Factions
Shroud of Distress
45
1
10
Enchantment Spell. For 44 seconds, if you are below 50% Health, you have a 75% chance to block attacks. (Attrib: 7 Shadow Arts)
Factions
Caltrops
10
¼
10
Spell. Target foe and all foes adjacent to your target are Crippled for 10 seconds. Caltrops has half the normal range. (Attrib: 7 Shadow Arts)
Factions
Dancing Daggers
5
1
5
Spell. Send out three Dancing Daggers at target foe, each striking for 21 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack. (Attrib: 8 Deadly Arts)
Factions
Fox Fangs
8
½
5
Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +18 damage if it hits. (Attrib: 8 Dagger Mastery)
Factions
Death Blossom
2
5
Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +33 damage and all adjacent foes take 33 damage. (Attrib: 8 Dagger Mastery)
Factions
Recall
10
1
15
-1
Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
A Hit and run
Assassin / No profession
11 Dagger Mastery 3 Deadly Arts 11 Shadow Arts 8 Critical Strikes You have an additional 8% chance to critical hit. Whenever you critical hit, you get 2 Energy.
Factions
Shadow Refuge
8
1
5
Enchantment Spell. For 4 seconds, you gain 9 Health regeneration. When Shadow Refuge ends, you gain 84 Health if you are attacking. (Attrib: 11 Shadow Arts)
Factions
Critical Eye
30
5
Skill. For 23 seconds, you have an additional 9% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. (Attrib: 8 Critical Strikes)
Factions
Way of Perfection
30
¼
5
Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 32 Health. (Attrib: 11 Shadow Arts)
Factions
Jagged Strike
1
5
Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 16 seconds. (Attrib: 11 Dagger Mastery)
Factions
Entangling Asp
20
1
10
Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 8 seconds. (Attrib: 3 Deadly Arts)
Factions
Palm Strike
10
¾
5
Elite Skill. Target touched foe takes 50 damage. This skill counts as an off-hand attack. (Attrib: 8 Critical Strikes)
Factions
Death Blossom
2
5
Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +38 damage and all adjacent foes take 38 damage. (Attrib: 11 Dagger Mastery)
Factions
Crippling Dagger
5
1
5
Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 24 earth damage if it hits, and Cripples moving foes for 5 seconds. This spell has half the normal range. (Attrib: 3 Deadly Arts)
A Palm striker
Assassin / No profession
12 Shadow Arts 12 Critical Strikes You have an additional 12% chance to critical hit. Whenever you critical hit, you get 2 Energy.
Nightfall PvE only
Critical Agility
30
1
5
Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10..25 armor. This Skill reapplies itself every time you land a critical hit. (Attrib: Sunspear rank)
Factions
Way of the Fox
45
¼
5
Enchantment Spell. For 30 seconds, your next 5 attacks cannot be blocked. (Attrib: 12 Shadow Arts)
Factions
Return
15
¼
5
Spell. All adjacent foes are Crippled for 7 seconds. Teleport to target other ally's location. (Attrib: 12 Shadow Arts)
Nightfall
Way of the Assassin
12
5
Elite Stance. For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +29% chance to land a critical hit. (Attrib: 12 Critical Strikes)
Factions
Caltrops
10
¼
10
Spell. Target foe and all foes adjacent to your target are Crippled for 13 seconds. Caltrops has half the normal range. (Attrib: 12 Shadow Arts)
Factions
Shadow Refuge
8
1
5
Enchantment Spell. For 4 seconds, you gain 9 Health regeneration. When Shadow Refuge ends, you gain 88 Health if you are attacking. (Attrib: 12 Shadow Arts)
Nightfall PvE only
Sunspear Rebirth Signet
3
Signet. Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. (Attrib: Sunspear rank)
Core
Signet of Capture
2
2
Signet. Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned.
A Safe Soc
Assassin / No profession
12 Dagger Mastery 3 Shadow Arts 12 Critical Strikes You have an additional 12% chance to critical hit. Whenever you critical hit, you get 2 Energy.
Nightfall PvE only
Critical Agility
30
1
5
Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10..25 armor. This Skill reapplies itself every time you land a critical hit. (Attrib: Sunspear rank)
Factions
Critical Eye
30
5
Skill. For 30 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. (Attrib: 12 Critical Strikes)
Factions
Viper's Defense
10
¼
5
Spell. All adjacent foes are Poisoned for 8 seconds, you Shadow Step to a nearby random location. (Attrib: 3 Shadow Arts)
Factions
Unsuspecting Strike
2
10
Lead Attack. If this attack hits, you strike for +29 damage. If your target was above 90% Health you deal an additional 63 damage. (Attrib: 12 Critical Strikes)
EotN
Golden Fang Strike
4
5
Off-Hand Attack. Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe suffers from a Deep Wound for 17 seconds. (Attrib: 12 Dagger Mastery)
Factions
Repeating Strike
5
Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +26 damage. If it misses, it takes an additional 15 seconds to recharge. (Attrib: 12 Dagger Mastery)
Factions
Death Blossom
2
5
Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +40 damage and all adjacent foes take 40 damage. (Attrib: 12 Dagger Mastery)
Nightfall
Way of the Assassin
12
5
Elite Stance. For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +29% chance to land a critical hit. (Attrib: 12 Critical Strikes)
A Critical hitter v1
Assassin / No profession
10 Dagger Mastery 8 Shadow Arts 12 Critical Strikes You have an additional 12% chance to critical hit. Whenever you critical hit, you get 2 Energy.
Nightfall PvE only
Critical Agility
30
1
5
Enchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10..25 armor. This Skill reapplies itself every time you land a critical hit. (Attrib: Sunspear rank)
Factions
Critical Eye
30
5
Skill. For 30 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. (Attrib: 12 Critical Strikes)
Factions
Way of Perfection
30
¼
5
Enchantment Spell. For 60 seconds, whenever you successfully land a critical hit, you gain 26 Health. (Attrib: 8 Shadow Arts)
Factions
Unsuspecting Strike
2
10
Lead Attack. If this attack hits, you strike for +29 damage. If your target was above 90% Health you deal an additional 63 damage. (Attrib: 12 Critical Strikes)
EotN
Golden Fang Strike
4
5
Off-Hand Attack. Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe suffers from a Deep Wound for 15 seconds. (Attrib: 10 Dagger Mastery)
Factions
Repeating Strike
5
Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +23 damage. If it misses, it takes an additional 15 seconds to recharge. (Attrib: 10 Dagger Mastery)
Factions
Death Blossom
2
5
Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +37 damage and all adjacent foes take 37 damage. (Attrib: 10 Dagger Mastery)
Nightfall
Way of the Assassin
12
5
Elite Stance. For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +29% chance to land a critical hit. (Attrib: 12 Critical Strikes)
A Critical hitter v2
Assassin / Elementalist
4 Air Magic 12 Earth Magic 5 Deadly Arts 11 Shadow Arts
EotN
Glyph of Swiftness
10
1
5
Glyph. For 15 seconds, your next 2 Spells recharge 25% faster, and projectiles from those spells move 200% faster. (Attrib: 4 Air Magic)
Nightfall
Deadly Paradox
10
15
Stance. All of your attack Skills are disabled for 10 seconds. For 8 seconds, your Assassin Skills activate and recharge 33% faster. (Attrib: 5 Deadly Arts)
Factions
Shadow Form
60
1
10
Elite Enchantment Spell. For 16 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 38 Health. (Attrib: 11 Shadow Arts)
Factions
Sliver Armor
30
1
10
Enchantment Spell. For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. (Attrib: 12 Earth Magic)
EotN PvE only
"By Ural's Hammer!"
30
5
Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank)
EotN PvE only
Ebon Battle Standard of Honor
20
1
10
Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10..20 seconds, non-Spirit allies in this area strike for +5..15 damage and an additional +5..10 vs. Charr. (Attrib: Ebon Vanguard rank)
AE Perma Sliver form
Dervish
Dervish / Monk
2 Protection Prayers 6 Wind Prayers 12 Earth Prayers 11 Mysticism Whenever an Enchantment ends, you gain 11 Health and 3 Energy.
Nightfall PvE only
Eternal Aura
30
1
10
Enchantment Spell. All nearby foes take 40..100 holy damage. For 10 seconds, nothing happens. When this Enchantment ends, all other Dervish Skills are recharged. (Attrib: Sunspear rank)
Nightfall
Avatar of Balthazar
30
2
10
Elite Form. For 69 seconds, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This Skill is disabled for 120 seconds. (Attrib: 11 Mysticism)
Nightfall
Mending Touch
6
¾
5
Spell. Touched ally loses two Conditions and is healed for 21 Health for each Condition removed in this way. (Attrib: 2 Protection Prayers)
Nightfall
Fleeting Stability
10
1
10
Enchantment Spell. For 21 seconds, you cannot be knocked down. If this Enchantment lasts its full duration, you are knocked down. (Attrib: 12 Earth Prayers)
Nightfall
Mystic Regeneration
5
¼
10
Enchantment Spell. For 20 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you. (Attrib: 12 Earth Prayers)
Nightfall
Vital Boon
8
1
5
Enchantment Spell. For 20 seconds, you have +88 maximum Health. When this Enchantment ends, you are healed for 175 Health. (Attrib: 12 Earth Prayers)
Nightfall
Pious Restoration
4
¼
5
Spell. Lose 1 Enchantment. You gain 54 Health. If you are still under the effects of an Enchantment, lose 2 Hexes. (Attrib: 6 Wind Prayers)
Core
Holy Veil
12
1
5
-1
Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
DMo Runner
Dervish / Monk
12 Scythe Mastery 3 Earth Prayers 12 Mysticism Whenever an Enchantment ends, you gain 12 Health and 4 Energy.
Nightfall
Heart of Fury
30
¾
10
Enchantment Spell. For 17 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 3 seconds. (Attrib: 12 Mysticism)
Nightfall
Mystic Sweep
4
¾
5
Melee Attack. If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: 12 Scythe Mastery)
Nightfall
Chilling Victory
10
10
Scythe Attack. If it hits, this attack strikes for +17 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 51 cold damage. (Attrib: 12 Scythe Mastery)
Nightfall
Eremite's Attack
4
¾
5
Melee Attack. If this attack hits, you deal +9 damage for each adjacent foe (maximum 30 bonus damage). (Attrib: 12 Scythe Mastery)
Nightfall
Mystic Vigor
15
¼
5
Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 6 Health for each Enchantment on you (maximum 25 Health). (Attrib: 12 Mysticism)
Nightfall
Heart of Holy Flame
15
¾
10
Enchantment Spell. All adjacent foes take 51 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 3 seconds. (Attrib: 12 Mysticism)
Nightfall
Avatar of Lyssa
30
2
5
Elite Form. For 74 seconds, you have +20 maximum Energy and your attacks deal +41 damage to foes activating Skills. This Skill is disabled for 120 seconds. (Attrib: 12 Mysticism)
Core
Resurrect
8
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
D Lyssa on fire
Dervish / Elementalist
12 Scythe Mastery 8 Earth Prayers 10 Mysticism Whenever an Enchantment ends, you gain 10 Health and 3 Energy.
Nightfall
Vital Boon
8
1
5
Enchantment Spell. For 20 seconds, you have +72 maximum Health. When this Enchantment ends, you are healed for 142 Health. (Attrib: 8 Earth Prayers)
Nightfall
Mystic Sweep
4
¾
5
Melee Attack. If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: 12 Scythe Mastery)
Nightfall
Chilling Victory
10
10
Scythe Attack. If it hits, this attack strikes for +17 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 51 cold damage. (Attrib: 12 Scythe Mastery)
Nightfall
Eremite's Attack
4
¾
5
Melee Attack. If this attack hits, you deal +9 damage for each adjacent foe (maximum 30 bonus damage). (Attrib: 12 Scythe Mastery)
Nightfall
Mystic Vigor
15
¼
5
Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 5 Health for each Enchantment on you (maximum 25 Health). (Attrib: 10 Mysticism)
Nightfall
Aura of Thorns
12
¾
5
Enchantment Spell. All nearby foes are Crippled for 7 seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for 10 seconds. (Attrib: 8 Earth Prayers)
Nightfall
Heart of Holy Flame
15
¾
10
Enchantment Spell. All adjacent foes take 45 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 3 seconds. (Attrib: 10 Mysticism)
Nightfall PvE only
Sunspear Rebirth Signet
3
Signet. Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. (Attrib: Sunspear rank)
D Scythe slasher
Dervish / Monk
9 Protection Prayers 10 Scythe Mastery 10 Earth Prayers 6 Mysticism Whenever an Enchantment ends, you gain 6 Health and 2 Energy.
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 9 Protection Prayers)
Nightfall
Mystic Regeneration
5
¼
10
Enchantment Spell. For 20 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you. (Attrib: 10 Earth Prayers)
Nightfall
Mystic Vigor
15
¼
5
Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 3 Health for each Enchantment on you (maximum 25 Health). (Attrib: 6 Mysticism)
Nightfall
Eremite's Attack
4
¾
5
Melee Attack. If this attack hits, you deal +8 damage for each adjacent foe (maximum 30 bonus damage). (Attrib: 10 Scythe Mastery)
Nightfall
Mystic Sweep
4
¾
5
Melee Attack. If this attack hits, you deal +8 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: 10 Scythe Mastery)
Nightfall
Reaper's Sweep
8
5
Elite Scythe Attack. If this attack hits, you deal +30 damage. If your target was below 50% Health, you also inflict a Deep Wound for 15 seconds. (Attrib: 10 Scythe Mastery)
Prophecies
Essence Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers)
DMo 130hp
Dervish / No profession
12 Scythe Mastery 8 Earth Prayers 10 Mysticism Whenever an Enchantment ends, you gain 10 Health and 3 Energy.
Nightfall
Mystic Regeneration
5
¼
10
Enchantment Spell. For 20 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you. (Attrib: 8 Earth Prayers)
EotN
Farmer's Scythe
12
5
Scythe Attack. If this attack hits, you deal +17 damage. If you hit more than one foe, this attack recharges instantly. (Attrib: 12 Scythe Mastery)
Nightfall
Vital Boon
8
1
5
Enchantment Spell. For 20 seconds, you have +72 maximum Health. When this Enchantment ends, you are healed for 142 Health. (Attrib: 8 Earth Prayers)
Nightfall
Mystic Sweep
4
¾
5
Melee Attack. If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: 12 Scythe Mastery)
Nightfall
Mystic Vigor
15
¼
5
Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 5 Health for each Enchantment on you (maximum 25 Health). (Attrib: 10 Mysticism)
Nightfall PvE only
Eternal Aura
30
1
10
Enchantment Spell. All nearby foes take 40..100 holy damage. For 10 seconds, nothing happens. When this Enchantment ends, all other Dervish Skills are recharged. (Attrib: Sunspear rank)
Nightfall
Avatar of Balthazar
30
2
10
Elite Form. For 63 seconds, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This Skill is disabled for 120 seconds. (Attrib: 10 Mysticism)
EotN PvE only
Light of Deldrimor
20
¾
5
Spell. All foes in the area are struck for 40..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. (Attrib: Deldrimor rank)
D Balthazars regenator
Dervish / Assassin
12 Scythe Mastery 8 Earth Prayers 10 Mysticism Whenever an Enchantment ends, you gain 10 Health and 3 Energy.
Nightfall
Mystic Regeneration
5
¼
10
Enchantment Spell. For 20 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you. (Attrib: 8 Earth Prayers)
Nightfall
Mystic Vigor
15
¼
5
Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 5 Health for each Enchantment on you (maximum 25 Health). (Attrib: 10 Mysticism)
Factions PvE only
Shadow Sanctuary (Kurzick)
30
¼
5
Enchantment Spell. You are Blinded for 10 seconds. For 10 seconds, you gain +5..10 Health regeneration and +40 armor. (Attrib: Kurzick rank)
Nightfall
Sand Shards
15
1
5
Enchantment Spell. For 30 seconds, whenever you fail to hit with a scythe attack, all nearby foes take 16 damage. (Attrib: 8 Earth Prayers)
Nightfall
Conviction
20
5
Stance. For 23 seconds, you have +24 armor while enchanted, otherwise you have +3 Health regeneration. (Attrib: 8 Earth Prayers)
Nightfall PvE only
Eternal Aura
30
1
10
Enchantment Spell. All nearby foes take 40..100 holy damage. For 10 seconds, nothing happens. When this Enchantment ends, all other Dervish Skills are recharged. (Attrib: Sunspear rank)
Nightfall
Avatar of Balthazar
30
2
10
Elite Form. For 63 seconds, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This Skill is disabled for 120 seconds. (Attrib: 10 Mysticism)
EotN PvE only
Brawling Headbutt
¾
7
Skill. You headbutt target touched foe dealing 30..70 damage and knocking down that foe if it hits. (Attrib: Deldrimor rank)
DA Blinded regenator PvE
Dervish / No profession
8 Scythe Mastery 12 Earth Prayers 10 Mysticism Whenever an Enchantment ends, you gain 10 Health and 3 Energy.
Nightfall
Mystic Regeneration
5
¼
10
Enchantment Spell. For 20 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you. (Attrib: 12 Earth Prayers)
Nightfall
Conviction
20
5
Stance. For 30 seconds, you have +24 armor while enchanted, otherwise you have +3 Health regeneration. (Attrib: 12 Earth Prayers)
Nightfall
Vital Boon
8
1
5
Enchantment Spell. For 20 seconds, you have +88 maximum Health. When this Enchantment ends, you are healed for 175 Health. (Attrib: 12 Earth Prayers)
Nightfall
Mystic Sweep
4
¾
5
Melee Attack. If this attack hits, you deal +8 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: 8 Scythe Mastery)
Nightfall
Mystic Vigor
15
¼
5
Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 5 Health for each Enchantment on you (maximum 25 Health). (Attrib: 10 Mysticism)
Nightfall PvE only
Eternal Aura
30
1
10
Enchantment Spell. All nearby foes take 40..100 holy damage. For 10 seconds, nothing happens. When this Enchantment ends, all other Dervish Skills are recharged. (Attrib: Sunspear rank)
Nightfall
Avatar of Balthazar
30
2
10
Elite Form. For 63 seconds, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This Skill is disabled for 120 seconds. (Attrib: 10 Mysticism)
EotN PvE only
Brawling Headbutt
¾
7
Skill. You headbutt target touched foe dealing 30..70 damage and knocking down that foe if it hits. (Attrib: Deldrimor rank)
D Balthazars Tank
Elementalist
Elementalist / Monk
12 Earth Magic 12 Fire Magic 5 Energy Storage Your maximum Energy is raised by 15.
Prophecies
Meteor Shower
60
5
25
Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. (Attrib: 12 Fire Magic)
Nightfall
Savannah Heat
25
2
5
Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 17 fire damage each second and an additional 17 fire damage for each second this Spell has been in effect. (Attrib: 12 Fire Magic)
Factions
Bed of Coals
30
1
10
Spell. Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 24 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 6 seconds. (Attrib: 12 Fire Magic)
Nightfall
Stoneflesh Aura
15
2
10
Enchantment Spell. For 13 seconds, damage you receive is reduced by 25, and you are immune to critical attacks. (Attrib: 12 Earth Magic)
Prophecies
Glyph of Concentration
10
1
5
Glyph. For 15 seconds, your next two Spells cannot be interrupted and ignore the effects of being Dazed.
Core
Armor of Earth
15
¾
10
Enchantment Spell. For 30 seconds, you gain 53 armor, but move 21% slower. (Attrib: 12 Earth Magic)
EMo solo smite savannah heat
Elementalist / Assassin
3 Air Magic 12 Earth Magic 12 Energy Storage Your maximum Energy is raised by 36.
Core
Stone Daggers
1
5
Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 28 earth damage if it hits. (Attrib: 12 Earth Magic)
Core
Obsidian Flame
5
2
5
Spell. Deal 94 damage to target foe. This Spell ignores armor but causes Exhaustion. (Attrib: 12 Earth Magic)
Factions
Churning Earth
30
3
15
Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 34 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. (Attrib: 12 Earth Magic)
Nightfall
Sandstorm
30
2
15
Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 26 earth damage each second and attacking foes are struck for an additional 26 earth damage each second. (Attrib: 12 Earth Magic)
Prophecies
Earthquake
15
3
25
Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 85 earth damage. This Spell causes Exhaustion. (Attrib: 12 Earth Magic)
Core
Glyph of Elemental Power
5
1
5
Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells.
Core
Earth Attunement
45
2
10
Enchantment Spell. For 55 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. (Attrib: 12 Earth Magic)
Nightfall PvE only
Sunspear Rebirth Signet
3
Signet. Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. (Attrib: Sunspear rank)
E Churning Earth Sandstorm
Elementalist / Assassin
3 Air Magic 12 Earth Magic 12 Energy Storage Your maximum Energy is raised by 36.
Core
Stone Daggers
1
5
Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 28 earth damage if it hits. (Attrib: 12 Earth Magic)
Core
Obsidian Flame
5
2
5
Spell. Deal 94 damage to target foe. This Spell ignores armor but causes Exhaustion. (Attrib: 12 Earth Magic)
Factions
Churning Earth
30
3
15
Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 34 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. (Attrib: 12 Earth Magic)
Core
Aftershock
10
¾
10
Spell. Adjacent foes are struck for 85 earth damage. Knocked down foes are struck for 56 additional earth damage. (Attrib: 12 Earth Magic)
Prophecies
Earthquake
15
3
25
Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 85 earth damage. This Spell causes Exhaustion. (Attrib: 12 Earth Magic)
Core
Glyph of Elemental Power
5
1
5
Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells.
Core
Earth Attunement
45
2
10
Enchantment Spell. For 55 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. (Attrib: 12 Earth Magic)
Nightfall PvE only
Sunspear Rebirth Signet
3
Signet. Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. (Attrib: Sunspear rank)
E Churning Earth
Elementalist / Assassin
12 Fire Magic 12 Energy Storage Your maximum Energy is raised by 36.
Core
Fireball
7
2
10
Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 91 fire damage. (Attrib: 12 Fire Magic)
Core
Flare
1
5
Spell. Send out a flare that strikes target foe for 56 fire damage if it hits. (Attrib: 12 Fire Magic)
Core
Inferno
10
¾
10
Spell. All adjacent foes are struck for 114 fire damage. (Attrib: 12 Fire Magic)
Prophecies
Flame Burst
5
¾
15
Spell. All nearby foes are struck for 99 fire damage. (Attrib: 12 Fire Magic)
Factions
Star Burst
10
¾
5
Elite Spell. Target touched foe and all nearby foes are struck for 91 fire damage. If more than one foe was struck, you lose 5 Energy. (Attrib: 12 Fire Magic)
Core
Glyph of Elemental Power
5
1
5
Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells.
Core
Fire Attunement
45
2
10
Enchantment Spell. For 55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. (Attrib: 12 Fire Magic)
Nightfall PvE only
Sunspear Rebirth Signet
3
Signet. Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. (Attrib: Sunspear rank)
E Fire fast cast star burst
Elementalist / Assassin
12 Fire Magic 12 Energy Storage Your maximum Energy is raised by 36.
Core
Fireball
7
2
10
Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 91 fire damage. (Attrib: 12 Fire Magic)
Core
Aura of Restoration
5
¼
10
Enchantment Spell. For 60 seconds, you are healed for 350% of the Energy cost each time you cast a Spell. (Attrib: 12 Energy Storage)
Nightfall
Liquid Flame
15
1
10
Spell. Target foe is struck for 91 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 91 fire damage. (Attrib: 12 Fire Magic)
Prophecies
Rodgort's Invocation
5
2
25
Spell. Target foe and all nearby foes are struck for 99 fire damage and set on fire for 3 seconds. (Attrib: 12 Fire Magic)
Prophecies
Meteor Shower
60
5
25
Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. (Attrib: 12 Fire Magic)
Prophecies
Glyph of Renewal
10
1
5
Elite Glyph. For 15 seconds, your next Spell instantly recharges.
Core
Fire Attunement
45
2
10
Enchantment Spell. For 55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. (Attrib: 12 Fire Magic)
Nightfall PvE only
Sunspear Rebirth Signet
3
Signet. Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. (Attrib: Sunspear rank)
E Fire Renewal Nuker
Elementalist / Assassin
12 Fire Magic 12 Energy Storage Your maximum Energy is raised by 36.
Nightfall
Glowing Gaze
8
1
5
Spell. Target foe takes 41 fire damage. If that foe is on Fire, you gain 7 Energy. (Attrib: 12 Fire Magic)
Core
Aura of Restoration
5
¼
10
Enchantment Spell. For 60 seconds, you are healed for 350% of the Energy cost each time you cast a Spell. (Attrib: 12 Energy Storage)
Nightfall
Liquid Flame
15
1
10
Spell. Target foe is struck for 91 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 91 fire damage. (Attrib: 12 Fire Magic)
Core
Conjure Flame
45
1
10
Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 17 fire damage. (Attrib: 12 Fire Magic)
Nightfall
Searing Flames
2
1
15
Elite Spell. Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 82 fire damage. Foes not already on fire begin Burning for 6 seconds. (Attrib: 12 Fire Magic)
Core
Glyph of Elemental Power
5
1
5
Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells.
Core
Fire Attunement
45
2
10
Enchantment Spell. For 55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. (Attrib: 12 Fire Magic)
Nightfall PvE only
Sunspear Rebirth Signet
3
Signet. Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. (Attrib: Sunspear rank)
E Fire Searing Flames
Elementalist / Assassin
12 Earth Magic 3 Energy Storage 12 Shadow Arts Your maximum Energy is raised by 9.
Factions
Shadow Form
60
1
10
Elite Enchantment Spell. For 17 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 41 Health. (Attrib: 12 Shadow Arts)
Core
Glyph of Elemental Power
5
1
5
Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells.
Factions
Sliver Armor
30
1
10
Enchantment Spell. For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. (Attrib: 12 Earth Magic)
Prophecies
Shock
10
¾
5
Skill. Target touched foe is knocked down and struck for 10..50..63 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: Air Magic)
Core
Aftershock
10
¾
10
Spell. Adjacent foes are struck for 85 earth damage. Knocked down foes are struck for 56 additional earth damage. (Attrib: 12 Earth Magic)
Factions
Death's Charge
30
¼
5
Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 173. (Attrib: 12 Shadow Arts)
Factions
Dark Escape
30
5
Stance. For 13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. (Attrib: 12 Shadow Arts)
Factions
Dash
8
5
Stance. For 3 seconds, you run 50% faster.
EA Silverarmor solo
Elementalist / Mesmer
12 Fire Magic 12 Energy Storage Your maximum Energy is raised by 36.
Nightfall
Liquid Flame
15
1
10
Spell. Target foe is struck for 91 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 91 fire damage. (Attrib: 12 Fire Magic)
Core
Conjure Flame
45
1
10
Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 17 fire damage. (Attrib: 12 Fire Magic)
Prophecies
Incendiary Bonds
15
2
15
Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 68 fire damage and are set on fire for 3 seconds. (Attrib: 12 Fire Magic)
Nightfall PvE only
Sunspear Rebirth Signet
3
Signet. Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. (Attrib: Sunspear rank)
Nightfall
Savannah Heat
25
2
5
Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 17 fire damage each second and an additional 17 fire damage for each second this Spell has been in effect. (Attrib: 12 Fire Magic)
Core
Glyph of Elemental Power
5
1
5
Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells.
Core
Fire Attunement
45
2
10
Enchantment Spell. For 55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. (Attrib: 12 Fire Magic)
Core
Arcane Echo
20
2
15
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
EMe Savannah Heat echo
Elementalist / Mesmer
8 Illusion Magic 5 Inspiration Magic 6 Air Magic 12 Earth Magic 8 Energy Storage Your maximum Energy is raised by 24.
Nightfall
Sandstorm
30
2
15
Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 26 earth damage each second and attacking foes are struck for an additional 26 earth damage each second. (Attrib: 12 Earth Magic)
Prophecies
Earthquake
15
3
25
Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 85 earth damage. This Spell causes Exhaustion. (Attrib: 12 Earth Magic)
Core
Aftershock
10
¾
10
Spell. Adjacent foes are struck for 85 earth damage. Knocked down foes are struck for 56 additional earth damage. (Attrib: 12 Earth Magic)
Prophecies
Sympathetic Visage
20
1
10
Enchantment Spell. For 7 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Attrib: 8 Illusion Magic)
Core
Mantra of Earth
20
10
Stance. For 50 seconds, whenever you take earth damage, the damage is reduced by 34% and you gain 2 Energy. (Attrib: 5 Inspiration Magic)
Nightfall
Stone Striker
20
¼
5
Enchantment Spell. For 25 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage. (Attrib: 12 Earth Magic)
Nightfall
Stoneflesh Aura
15
2
10
Enchantment Spell. For 13 seconds, damage you receive is reduced by 25, and you are immune to critical attacks. (Attrib: 12 Earth Magic)
EMe Smite UW solo
Elementalist / Mesmer
3 Air Magic 12 Earth Magic 12 Energy Storage Your maximum Energy is raised by 36.
Core
Ward Against Melee
20
1
15
Ward Spell. You create a Ward Against Melee at your current location. For 17 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. (Attrib: 12 Earth Magic)
Core
Obsidian Flame
5
2
5
Spell. Deal 94 damage to target foe. This Spell ignores armor but causes Exhaustion. (Attrib: 12 Earth Magic)
Factions
Churning Earth
30
3
15
Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 34 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. (Attrib: 12 Earth Magic)
Factions
Unsteady Ground
20
2
10
Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 34 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. (Attrib: 12 Earth Magic)
Core
Arcane Echo
20
2
15
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Core
Glyph of Elemental Power
5
1
5
Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells.
Core
Earth Attunement
45
2
10
Enchantment Spell. For 55 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. (Attrib: 12 Earth Magic)
Prophecies
Eruption
30
2
25
Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 34 earth damage and are Blinded for 10 seconds. (Attrib: 12 Earth Magic)
EMe Unsteady ground
Elementalist / Mesmer
8 Illusion Magic 5 Inspiration Magic 6 Air Magic 12 Earth Magic 7 Energy Storage Your maximum Energy is raised by 21.
Nightfall
Sandstorm
30
2
15
Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 26 earth damage each second and attacking foes are struck for an additional 26 earth damage each second. (Attrib: 12 Earth Magic)
Prophecies
Earthquake
15
3
25
Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 85 earth damage. This Spell causes Exhaustion. (Attrib: 12 Earth Magic)
Core
Aftershock
10
¾
10
Spell. Adjacent foes are struck for 85 earth damage. Knocked down foes are struck for 56 additional earth damage. (Attrib: 12 Earth Magic)
Prophecies
Sympathetic Visage
20
1
10
Enchantment Spell. For 7 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Attrib: 8 Illusion Magic)
Core
Mantra of Earth
20
10
Stance. For 50 seconds, whenever you take earth damage, the damage is reduced by 34% and you gain 2 Energy. (Attrib: 5 Inspiration Magic)
Nightfall
Stone Striker
20
¼
5
Enchantment Spell. For 25 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage. (Attrib: 12 Earth Magic)
Nightfall
Stoneflesh Aura
15
2
10
Enchantment Spell. For 13 seconds, damage you receive is reduced by 25, and you are immune to critical attacks. (Attrib: 12 Earth Magic)
Nightfall
Storm Djinn's Haste
10
¼
5
Enchantment Spell. For 16 seconds, you move 33% faster. Each second that you are moving, you lose 1 Energy. (Attrib: 6 Air Magic)
EMe UW solo
Elementalist / Monk
12 Fire Magic 12 Energy Storage Your maximum Energy is raised by 36.
Core
Flare
1
5
Spell. Send out a flare that strikes target foe for 56 fire damage if it hits. (Attrib: 12 Fire Magic)
Core
Fireball
7
2
10
Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 91 fire damage. (Attrib: 12 Fire Magic)
Core
Fire Attunement
45
2
10
Enchantment Spell. For 55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. (Attrib: 12 Fire Magic)
Core
Glyph of Lesser Energy
30
1
5
Glyph. For the next 15 seconds, your next 2 Spells cost 16 less Energy to cast. (Attrib: 12 Energy Storage)
Prophecies
Meteor Shower
60
5
25
Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. (Attrib: 12 Fire Magic)
Prophecies
Incendiary Bonds
15
2
15
Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 68 fire damage and are set on fire for 3 seconds. (Attrib: 12 Fire Magic)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
EMo Hero fire
Elementalist / Monk
12 Fire Magic 12 Energy Storage 3 Protection Prayers Your maximum Energy is raised by 36.
Prophecies
Glyph of Renewal
10
1
5
Elite Glyph. For 15 seconds, your next Spell instantly recharges.
Core
Fireball
7
2
10
Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 91 fire damage. (Attrib: 12 Fire Magic)
Core
Fire Attunement
45
2
10
Enchantment Spell. For 55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. (Attrib: 12 Fire Magic)
Nightfall
Liquid Flame
15
1
10
Spell. Target foe is struck for 91 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 91 fire damage. (Attrib: 12 Fire Magic)
Prophecies
Meteor Shower
60
5
25
Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. (Attrib: 12 Fire Magic)
Core
Flare
1
5
Spell. Send out a flare that strikes target foe for 56 fire damage if it hits. (Attrib: 12 Fire Magic)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This Spell consumes all of your remaining Energy. (Attrib: 3 Protection Prayers)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
EMo Hero Renewal nuker
Elementalist / Monk
12 Fire Magic 12 Energy Storage 3 Protection Prayers Your maximum Energy is raised by 36.
Core
Fire Storm
30
2
10
Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 29 fire damage each second. (Attrib: 12 Fire Magic)
Core
Aura of Restoration
5
¼
10
Enchantment Spell. For 60 seconds, you are healed for 350% of the Energy cost each time you cast a Spell. (Attrib: 12 Energy Storage)
Nightfall
Liquid Flame
15
1
10
Spell. Target foe is struck for 91 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 91 fire damage. (Attrib: 12 Fire Magic)
Prophecies
Meteor Shower
60
5
25
Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. (Attrib: 12 Fire Magic)
Nightfall
Savannah Heat
25
2
5
Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 17 fire damage each second and an additional 17 fire damage for each second this Spell has been in effect. (Attrib: 12 Fire Magic)
Core
Glyph of Elemental Power
5
1
5
Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells.
Core
Fire Attunement
45
2
10
Enchantment Spell. For 55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. (Attrib: 12 Fire Magic)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This Spell consumes all of your remaining Energy. (Attrib: 3 Protection Prayers)
EMo Hero fireworks nuker
Elementalist / No profession
12 Water Magic 12 Energy Storage Your maximum Energy is raised by 36.
Core
Ice Spikes
10
2
15
Hex Spell. Target and adjacent foes are struck for 68 cold damage and move 66% slower for 5 seconds. (Attrib: 12 Water Magic)
Factions
Shatterstone
8
2
15
Elite Hex Spell. Target foe is struck for 85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 85 cold damage. (Attrib: 12 Water Magic)
Prophecies
Shard Storm
10
1
10
Hex Spell. Send out an ice shard that strikes target foe for 70 cold damage if it hits and causing target foe to move 66% slower for 5 seconds. (Attrib: 12 Water Magic)
Nightfall
Freezing Gust
5
1
10
Hex Spell. If target foe is under the effect of a Water Magic Hex, that foe is struck for 68 cold damage. Otherwise, that foe moves 66% slower for 5 seconds. (Attrib: 12 Water Magic)
Nightfall
Steam
8
1
5
Spell. If target foe is on fire, Steam Blinds that foe for 9 seconds and strikes for 88 cold damage. Otherwise, that foe is struck for 61 cold damage. (Attrib: 12 Water Magic)
Core
Maelstrom
30
2
25
Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 22 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion. (Attrib: 12 Water Magic)
Core
Water Attunement
45
2
10
Enchantment Spell. For 55 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic. (Attrib: 12 Water Magic)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
Elite Hex Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and for 10 seconds, whenever that foe casts a Spell, you steal up to 3 Energy from that foe. (Attrib: 6 Inspiration Magic)
Core
Empathy
10
2(1.52)
10
Hex Spell. For 12 seconds, whenever target foe attacks, that foe takes 43 damage. (Attrib: 11 Domination Magic)
Core
Epidemic
5
¼(0.19)
5
Spell. Spread all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.
Core
Cry of Frustration
15
¼(0.19)
15
Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 35 damage. (Attrib: 11 Domination Magic)
Core
Clumsiness
10
2(1.52)
10
Hex Spell. For 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 70 damage. (Attrib: 11 Illusion Magic)
Core
Backfire
20
3(2.27)
15
Hex Spell. For 10 seconds, whenever target foe casts a Spell, that foe takes 112 damage. (Attrib: 11 Domination Magic)
Factions
Power Return
5
¼(0.19)
5
Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and target foe gains 8 Energy. (Attrib: 6 Fast Casting)
Factions
Flesh of My Flesh
4(3.03)
5
Spell. Lose half your Health. Resurrect target party member with your current Health and 7% Energy. (Attrib: 2 Restoration Magic)
Elite Hex Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and for 10 seconds, whenever that foe casts a Spell, you steal up to 4 Energy from that foe. (Attrib: 8 Inspiration Magic)
Core
Spirit Shackles
5
3(1.89)
10
Hex Spell. For 13 seconds, target foe loses 5 Energy whenever that foe attacks. (Attrib: 8 Inspiration Magic)
Core
Energy Burn
20
2(1.26)
10
Spell. Target foe loses 7 Energy and takes 12 damage for each point of Energy lost. (Attrib: 12 Domination Magic)
Core
Mind Wrack
5
1(0.63)
5
Hex Spell. For 30 seconds, the next time target foe's Energy drops to 0, that foe takes 75 damage. (Attrib: 12 Domination Magic)
Core
Energy Tap
25
3(1.89)
5
Spell. Target foe loses 6 Energy. You gain 2 Energy for each point of Energy lost. (Attrib: 8 Inspiration Magic)
Core
Leech Signet
30
¼(0.17)
Signet. Interrupt target foe's action. If that action was a Spell, you gain 9 Energy. (Attrib: 8 Inspiration Magic)
Core
Power Spike
12
¼(0.16)
5
Spell. If target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 102 damage. (Attrib: 12 Domination Magic)
Core
Signet of Capture
2
2(1.40)
Signet. Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned.
Enchantment Spell. For 15 seconds, target ally gains +7 Health regeneration. (Attrib: 8 Healing Prayers)
Core
Arcane Echo
20
2(1.38)
15
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Core
Energy Surge
20
2(1.38)
10
Elite Spell. Target foe loses 7 Energy. For each point of Energy lost, that foe and all nearby foes take 12 damage. (Attrib: 11 Domination Magic)
Core
Backfire
20
3(2.07)
15
Hex Spell. For 10 seconds, whenever target foe casts a Spell, that foe takes 112 damage. (Attrib: 11 Domination Magic)
Core
Empathy
10
2(1.38)
10
Hex Spell. For 12 seconds, whenever target foe attacks, that foe takes 43 damage. (Attrib: 11 Domination Magic)
Prophecies
Chaos Storm
30
1(0.69)
15
Spell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 12 damage each second. Chaos Storm drains 5 Energy whenever it strikes a foe casting a Spell. (Attrib: 11 Domination Magic)
Core
Energy Tap
25
3(2.07)
5
Spell. Target foe loses 6 Energy. You gain 2 Energy for each point of Energy lost. (Attrib: 9 Inspiration Magic)
Factions
Ether Signet
45
1(0.76)
Signet. If you have less than 8 Energy, gain 16 Energy. (Attrib: 9 Inspiration Magic)
MeMo Chaos storm
Mesmer / No profession
9 Fast Casting 12 Illusion Magic 9 Inspiration Magic
Prophecies
Ineptitude
20
1(0.66)
10
Elite Hex Spell. For 4 seconds, the next time target foe attacks, that foe takes 114 damage and becomes Blinded for 10 seconds. (Attrib: 12 Illusion Magic)
Core
Clumsiness
10
2(1.32)
10
Hex Spell. For 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 76 damage. (Attrib: 12 Illusion Magic)
Nightfall
Signet of Clumsiness
15
¼(0.18)
Signet. If target foe is attacking, that foe is interrupted and takes 51 damage. (Attrib: 12 Illusion Magic)
Core
Arcane Echo
20
2(1.32)
15
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Factions
Auspicious Incantation
25
1(0.66)
5
Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 7 seconds, and you gain 164% of that spell's Energy cost. (Attrib: 9 Inspiration Magic)
Factions
Conjure Nightmare
5
1(0.66)
15
Hex Spell. For 13 seconds, target foe suffers -8 Health degeneration. (Attrib: 12 Illusion Magic)
Core
Power Drain
20
¼(0.16)
5
Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. (Attrib: 9 Inspiration Magic)
Core
Resurrection Signet
3(2.19)
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
Me Ineptitude Spammer
Mesmer / Elementalist
11 Fast Casting 6 Inspiration Magic 12 Fire Magic
Core
Fireball
7
2(1.20)
10
Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 91 fire damage. (Attrib: 12 Fire Magic)
Factions
Breath of Fire
30
2(1.20)
5
Spell. Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 34 fire damage each second. (Attrib: 12 Fire Magic)
Factions
Auspicious Incantation
25
1(0.60)
5
Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 8 seconds, and you gain 146% of that spell's Energy cost. (Attrib: 6 Inspiration Magic)
Prophecies
Meteor Shower
60
5(3.01)
25
Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. (Attrib: 12 Fire Magic)
Prophecies
Rodgort's Invocation
5
2(1.20)
25
Spell. Target foe and all nearby foes are struck for 99 fire damage and set on fire for 3 seconds. (Attrib: 12 Fire Magic)
Core
Fire Attunement
45
2(1.20)
10
Enchantment Spell. For 55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. (Attrib: 12 Fire Magic)
Core
Echo
10
1(0.60)
5
Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next Skill you use. Echo acts as this Skill for 30 seconds.
MeE Fast Casting Nuker
Mesmer / Ritualist
12 Fast Casting 3 Illusion Magic 12 Domination Magic
Core
Energy Surge
20
2(1.15)
10
Elite Spell. Target foe loses 7 Energy. For each point of Energy lost, that foe and all nearby foes take 12 damage. (Attrib: 12 Domination Magic)
Core
Power Spike
12
¼(0.14)
5
Spell. If target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 102 damage. (Attrib: 12 Domination Magic)
Nightfall
Wastrel's Demise
8
1(0.57)
5
Spell. Target foe takes 25 damage. If that foe is not casting a Spell, that foe takes an additional 6 damage for each equipped Spell. (Attrib: 12 Domination Magic)
Core
Shatter Hex
10
1(0.57)
15
Spell. Remove a Hex from target ally. If a Hex is removed, foes near that ally take 102 damage. (Attrib: 12 Domination Magic)
Core
Energy Burn
20
2(1.15)
10
Spell. Target foe loses 7 Energy and takes 12 damage for each point of Energy lost. (Attrib: 12 Domination Magic)
Core
Leech Signet
30
¼(0.16)
Signet. Interrupt target foe's action. If that action was a Spell, you gain 3..13..16 Energy. (Attrib: Inspiration Magic)
Core
Cry of Frustration
15
¼(0.14)
15
Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 37 damage. (Attrib: 12 Domination Magic)
Factions
Flesh of My Flesh
4(2.30)
5
Spell. Lose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy. (Attrib: Restoration Magic)
Spell. Heal target other ally for 51(+38) Health and an additional 30 Health for each Enchantment or Hex on that ally. (Attrib: 12 Healing Prayers)
Factions
Blessed Light
3
¾
10
Elite Spell. Heal target ally for 114(+38) Health and remove one Condition and one Hex. (Attrib: 12 Divine Favor)
Factions
Healing Whisper
1
1
5
Spell. Target other ally is healed for 88(+38). This spell has half the normal range. (Attrib: 12 Healing Prayers)
Core
Heal Party
2
1
15
Spell. Heal entire party for 66 Health. (Attrib: 12 Healing Prayers) You get healed for 38 Health.
Prophecies
Vigorous Spirit
4
¼
5
Enchantment Spell. For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 17 Health. (Attrib: 12 Healing Prayers) Target ally gets healed for 38 Health.
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This Spell consumes all of your remaining Energy. (Attrib: 3 Protection Prayers)
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 38 Health.
Core
Reversal of Fortune
2
¼
5
Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 67. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Nightfall
Watchful Healing
10
1
5
Enchantment Spell. For 10 seconds, target ally gains +3 Health regeneration. If this Skill ends prematurely, that ally gains 102 Health. (Attrib: 12 Divine Favor) Target ally gets healed for 38 Health.
Prophecies
Mend Condition
2
¾
5
Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 57 Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Life Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 25. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Prophecies
Life Barrier
5
2
15
-1
Elite Enchantment Spell. While you maintain this Enchantment, damage dealt to target other ally is reduced by 44%. If your Health is below 50% when that ally takes damage, Life Barrier ends. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Blessed Signet
10
2
Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 20). (Attrib: 12 Divine Favor)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. (Attrib: 12 Protection Prayers)
Mo Bonder
Monk / No profession
12 Protection Prayers 12 Divine Favor
Nightfall
Watchful Healing
10
1
5
Enchantment Spell. For 10 seconds, target ally gains +3 Health regeneration. If this Skill ends prematurely, that ally gains 102 Health. (Attrib: 12 Divine Favor) Target ally gets healed for 38 Health.
Core
Reversal of Fortune
2
¼
5
Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 67. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Divine Intervention
30
¼
5
Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 197 Health. (Attrib: 12 Divine Favor) Target ally gets healed for 38 Health.
Prophecies
Vital Blessing
2
¾
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally has +168 maximum Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Life Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 25. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Prophecies
Life Barrier
5
2
15
-1
Elite Enchantment Spell. While you maintain this Enchantment, damage dealt to target other ally is reduced by 44%. If your Health is below 50% when that ally takes damage, Life Barrier ends. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Blessed Signet
10
2
Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 20). (Attrib: 12 Divine Favor)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. (Attrib: 12 Protection Prayers)
Enchantment Spell. For 15 seconds, target ally gains +8 Health regeneration. (Attrib: 12 Healing Prayers) Target ally gets healed for 38 Health.
Nightfall
Words of Comfort
4
1
5
Spell. Target ally is healed for 51(+38) Health and an additional 39 Health if that ally is suffering from a Condition. (Attrib: 12 Healing Prayers)
Core
Remove Hex
8
1
5
Spell. Remove a Hex from target ally. Target ally gets healed for 38 Health.
Core
Purge Conditions
20
¼
5
Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target ally. Target ally gets healed for 38 Health.
Core
Resurrect
8
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This Spell consumes all of your remaining Energy. (Attrib: 3 Protection Prayers)
Enchantment Spell. For 10 seconds, all party members within earshot have a 50% chance to block attacks. (Attrib: 12 Protection Prayers) You get healed for 38 Health.
Core
Reversal of Fortune
2
¼
5
Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 67. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Nightfall
Shield of Absorption
10
1
5
Enchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Nightfall
Watchful Healing
10
1
5
Enchantment Spell. For 10 seconds, target ally gains +3 Health regeneration. If this Skill ends prematurely, that ally gains 102 Health. (Attrib: 12 Divine Favor) Target ally gets healed for 38 Health.
Core
Smite Hex
12
1
5
Spell. Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 25 damage. (Attrib: 3 Smiting Prayers) Target ally gets healed for 38 Health.
Prophecies
Restore Condition
2
¾
5
Elite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 58 Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. (Attrib: 12 Protection Prayers)
Enchantment Spell. For 10 seconds, all party members within earshot have a 50% chance to block attacks. (Attrib: 12 Protection Prayers) You get healed for 38 Health.
Core
Reversal of Fortune
2
¼
5
Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 67. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Convert Hexes
12
1
15
Spell. Remove all Hexes from target other ally. For 18 seconds, that ally gains +10 armor for each Necromancer Hex that was removed. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Shielding Hands
15
¼
5
Enchantment Spell. For 8 seconds, damage received by target ally is reduced by 15. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Smite Hex
12
1
5
Spell. Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 25 damage. (Attrib: 3 Smiting Prayers) Target ally gets healed for 38 Health.
Prophecies
Restore Condition
2
¾
5
Elite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 58 Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. (Attrib: 12 Protection Prayers)
Enchantment Spell. For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 12 Protection Prayers) Target ally gets healed for 19 Health.
Nightfall
Shield of Absorption
10
1
5
Enchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 12 Protection Prayers) Target ally gets healed for 19 Health.
Prophecies
Glyph of Concentration
10
1
5
Glyph. For 15 seconds, your next two Spells cannot be interrupted and ignore the effects of being Dazed.
Factions
Sliver Armor
30
1
10
Enchantment Spell. For 9 seconds, you have 43% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 27 earth damage. (Attrib: 11 Earth Magic)
Core
Blessed Signet
10
2
Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 11). (Attrib: 6 Divine Favor)
Prophecies
Essence Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 19 Health.
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers) Target ally gets healed for 19 Health.
Prophecies
Blessed Aura
2
2
10
-1
Enchantment Spell. While you maintain this Enchantment, Monk Enchantments you cast last 20% longer. (Attrib: 6 Divine Favor) You get healed for 19 Health.
Enchantment Spell. For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 12 Protection Prayers) Target ally gets healed for 26 Health.
Nightfall
Shield of Absorption
10
1
5
Enchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 12 Protection Prayers) Target ally gets healed for 26 Health.
Core
Glyph of Elemental Power
5
1
5
Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells.
Factions
Sliver Armor
30
1
10
Enchantment Spell. For 9 seconds, you have 42% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 25 earth damage. (Attrib: 10 Earth Magic)
Nightfall
Watchful Healing
10
1
5
Enchantment Spell. For 10 seconds, target ally gains +3 Health regeneration. If this Skill ends prematurely, that ally gains 78 Health. (Attrib: 8 Divine Favor) Target ally gets healed for 26 Health.
Prophecies
Watchful Spirit
5
1
15
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 110 Health when Watchful Spirit ends. (Attrib: 8 Divine Favor) Target ally gets healed for 26 Health.
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers) Target ally gets healed for 26 Health.
Prophecies
Blessed Aura
2
2
10
-1
Enchantment Spell. While you maintain this Enchantment, Monk Enchantments you cast last 23% longer. (Attrib: 8 Divine Favor) You get healed for 26 Health.
Enchantment Spell. For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 10 Protection Prayers) Target ally gets healed for 26 Health.
Prophecies
Shield of Judgment
45
1
15
Elite Enchantment Spell. For 17 seconds, anyone striking target ally with an attack is knocked down and suffers 38 holy damage. (Attrib: 11 Smiting Prayers) Target ally gets healed for 26 Health.
Core
Mantra of Resolve
20
10
Stance. For 54 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 8 Energy or Mantra of Resolve ends. (Attrib: 6 Inspiration Magic)
Core
Arcane Echo
20
2
15
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Prophecies
Watchful Spirit
5
1
15
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 110 Health when Watchful Spirit ends. (Attrib: 8 Divine Favor) Target ally gets healed for 26 Health.
Nightfall
Shield of Absorption
10
1
5
Enchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 10 Protection Prayers) Target ally gets healed for 26 Health.
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: 11 Smiting Prayers) Target ally gets healed for 26 Health.
Prophecies
Blessed Aura
2
2
10
-1
Enchantment Spell. While you maintain this Enchantment, Monk Enchantments you cast last 23% longer. (Attrib: 8 Divine Favor) You get healed for 26 Health.
Stance. For 70 seconds, your Signets recharge 42% faster. (Attrib: 10 Inspiration Magic)
Prophecies
Life Attunement
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 40% more Health when healed. (Attrib: 11 Protection Prayers) Target ally gets healed for 32 Health.
Prophecies
Vital Blessing
2
¾
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally has +157 maximum Health. (Attrib: 11 Protection Prayers) Target ally gets healed for 32 Health.
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers) Target ally gets healed for 32 Health.
Core
Life Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 23. (Attrib: 11 Protection Prayers) Target ally gets healed for 32 Health.
Prophecies
Life Barrier
5
2
15
-1
Elite Enchantment Spell. While you maintain this Enchantment, damage dealt to target other ally is reduced by 42%. If your Health is below 50% when that ally takes damage, Life Barrier ends. (Attrib: 11 Protection Prayers) Target ally gets healed for 32 Health.
Core
Blessed Signet
10
2
Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 17). (Attrib: 10 Divine Favor)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 5 seconds. This Spell consumes all of your remaining Energy. (Attrib: 11 Protection Prayers)
Spell. Lose half your current Health. Target other ally is healed for 129% of the amount you lost. (Attrib: 12 Healing Prayers) Target ally gets healed for 38 Health.
Core
Healing Touch
5
¾
5
Spell. Heal target touched ally for 51(+76) Health. Health gain from Divine Favor is doubled for this Spell. (Attrib: 12 Healing Prayers)
Factions
Revealed Hex
1
5
Spell. Remove a Hex from target ally and gain 5 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed. (Attrib: 3 Inspiration Magic)
Nightfall
Light of Deliverance
10
1
5
Elite Spell. All party members are healed for 57 Health. (Attrib: 12 Healing Prayers) You get healed for 38 Health.
Core
Power Drain
20
¼
5
Spell. If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 7 Energy. (Attrib: 3 Inspiration Magic)
Core
Healing Breeze
2
1
10
Enchantment Spell. For 15 seconds, target ally gains +8 Health regeneration. (Attrib: 12 Healing Prayers) Target ally gets healed for 38 Health.
Nightfall PvE only
Sunspear Rebirth Signet
3
Signet. Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. (Attrib: Sunspear rank)
Elite Enchantment Spell. For 46 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. (Attrib: 12 Divine Favor) You get healed for 38 Health.
Enchantment Spell. For 15 seconds, target ally gains +8 Health regeneration. (Attrib: 12 Healing Prayers) Target ally gets healed for 38 Health.
Prophecies
Dwayna's Kiss
3
1
5
Spell. Heal target other ally for 51(+38) Health and an additional 30 Health for each Enchantment or Hex on that ally. (Attrib: 12 Healing Prayers)
Core
Smite Hex
12
1
5
Spell. Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 25 damage. (Attrib: 3 Smiting Prayers) Target ally gets healed for 38 Health.
Nightfall
Dismiss Condition
3
¾
5
Spell. Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 15..63..79 Health. (Attrib: Protection Prayers) Target ally gets healed for 38 Health.
Prophecies
Heal Other
3
¾
10
Spell. Heal target other ally for 151(+38) Health. (Attrib: 12 Healing Prayers)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers)
Mo Healers Boon
Monk / Mesmer
12 Protection Prayers 12 Divine Favor
Nightfall
Shield of Absorption
10
1
5
Enchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Factions
Spirit Bond
2
¼
10
Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Spell Breaker
45
1
15
Elite Enchantment Spell. For 15 seconds, enemy Spells targeted against target ally fail. (Attrib: 12 Divine Favor) Target ally gets healed for 38 Health.
Core
Arcane Echo
20
2
15
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Prophecies
Blessed Aura
2
2
10
-1
Enchantment Spell. While you maintain this Enchantment, Monk Enchantments you cast last 30% longer. (Attrib: 12 Divine Favor) You get healed for 38 Health.
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers) Target ally gets healed for 38 Health.
Prophecies
Essence Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 38 Health.
Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 3). (Attrib: 0 Divine Favor)
EotN PvE only
Light of Deldrimor
20
¾
5
Spell. All foes in the area are struck for 40..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. (Attrib: Deldrimor rank)
Core
Blood is Power
¼
1
33%
Elite Enchantment Spell. For 10 seconds, target other ally gains +4 Energy regeneration. (Attrib: 3 Blood Magic)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. (Attrib: 12 Protection Prayers)
Prophecies
Vital Blessing
2
¾
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally has +168 maximum Health. (Attrib: 12 Protection Prayers)
Prophecies
Life Attunement
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 43% more Health when healed. (Attrib: 12 Protection Prayers)
Prophecies
Holy Wrath
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 41 damage), and you lose 10 Energy. (Attrib: 12 Smiting Prayers)
Core
Retribution
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 17 damage). (Attrib: 12 Smiting Prayers)
Elite Enchantment Spell. For 46 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. (Attrib: 12 Divine Favor) You get healed for 38 Health.
Core
Healing Seed
25
2
10
Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 25 Health. (Attrib: 12 Healing Prayers) Target ally gets healed for 38 Health.
Factions
Ethereal Light
5
1
5
Spell. Target ally is healed for 85(+38). This Spell is easily interrupted. (Attrib: 12 Healing Prayers)
Prophecies
Dwayna's Kiss
3
1
5
Spell. Heal target other ally for 51(+38) Health and an additional 30 Health for each Enchantment or Hex on that ally. (Attrib: 12 Healing Prayers)
Nightfall PvE only
Seed of Life
25
¼
5
Enchantment Spell. For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. (Attrib: Sunspear rank) You get healed for 38 Health.
Core
Heal Party
2
1
15
Spell. Heal entire party for 66 Health. (Attrib: 12 Healing Prayers) You get healed for 38 Health.
Core
Glyph of Lesser Energy
30
1
5
Glyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This Spell consumes all of your remaining Energy. (Attrib: 3 Protection Prayers)
Mo Healers Boon Healing Seed of Life
Monk / Necromancer
3 Blood Magic 12 Healing Prayers 12 Divine Favor
Core
Word of Healing
3
¾
5
Elite Spell. Heal target ally for 105(+38) Health. Heal for an additional 83 Health if that ally is below 50% Health. (Attrib: 12 Healing Prayers)
Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 20). (Attrib: 12 Divine Favor)
Core
Healing Breeze
2
1
10
Enchantment Spell. For 15 seconds, target ally gains +8 Health regeneration. (Attrib: 12 Healing Prayers) Target ally gets healed for 38 Health.
Core
Mending
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains +3 Health regeneration. (Attrib: 12 Healing Prayers) Target ally gets healed for 38 Health.
Prophecies
Succor
10
1
5
-1
Enchantment Spell. While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. Target ally gets healed for 38 Health.
Factions
Extinguish
12
1
15
Spell. Remove one Condition from each party member. Party members relieved of Burning are healed for 10..82..106 Health. (Attrib: Protection Prayers) You get healed for 38 Health.
Prophecies
Blood Ritual
2
2
5
17%
Enchantment Spell. For 9 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Attrib: 3 Blood Magic)
MoN Smiter Monk Support healer - Farm
Monk / Necromancer
3 Blood Magic 12 Healing Prayers 12 Divine Favor
Core
Word of Healing
3
¾
5
Elite Spell. Heal target ally for 105(+38) Health. Heal for an additional 83 Health if that ally is below 50% Health. (Attrib: 12 Healing Prayers)
Prophecies
Heal Other
3
¾
10
Spell. Heal target other ally for 151(+38) Health. (Attrib: 12 Healing Prayers)
Core
Blessed Signet
10
2
Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 20). (Attrib: 12 Divine Favor)
Core
Healing Breeze
2
1
10
Enchantment Spell. For 15 seconds, target ally gains +8 Health regeneration. (Attrib: 12 Healing Prayers) Target ally gets healed for 38 Health.
Core
Mending
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains +3 Health regeneration. (Attrib: 12 Healing Prayers) Target ally gets healed for 38 Health.
Prophecies
Succor
10
1
5
-1
Enchantment Spell. While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. Target ally gets healed for 38 Health.
Prophecies
Blood Ritual
2
2
5
17%
Enchantment Spell. For 9 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Attrib: 3 Blood Magic)
Factions
Extinguish
12
1
15
Spell. Remove one Condition from each party member. Party members relieved of Burning are healed for 10..82..106 Health. (Attrib: Protection Prayers) You get healed for 38 Health.
MoN Hero Mending Succor BR
Necromancer
Necromancer / Ranger
12 Death Magic 9 Soul Reaping 9 Wilderness Survival You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Core
Winnowing
60
5
5
Nature Ritual. Create a level 6 Spirit with 120 Health and 38 armor. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 102 seconds. (Attrib: 9 Wilderness Survival)
EotN
Putrid Bile
12
1
10
Hex Spell. For 17 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 73 damage. (Attrib: 12 Death Magic)
Nightfall
Order of Undeath
5
1
10
10%
Elite Spell. For 5 seconds, your minions deal +13 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. (Attrib: 12 Death Magic)
Core
Blood of the Master
2
1
5
5%
Spell. All of your undead allies are healed for 99 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. (Attrib: 12 Death Magic)
Nightfall
Animate Shambling Horror
25
3
15
Spell. Exploit nearest corpse to create a level 14 shambling horror. When the shambling horror dies, it is replaced by a level 12 jagged horror that causes Bleeding with each of its attacks. (Attrib: 12 Death Magic)
Factions
Animate Vampiric Horror
15
3
15
Spell. Exploit nearest corpse to animate a level 14 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. (Attrib: 12 Death Magic)
Prophecies
Serpent's Quickness
45
5
Stance. For 24 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. (Attrib: 9 Wilderness Survival)
Core
Troll Unguent
10
3
5
Skill. For 13 seconds, you gain +7 Health regeneration. (Attrib: 9 Wilderness Survival)
NR MM Order of Undeath
Necromancer / Mesmer
11 Inspiration Magic 6 Soul Reaping 12 Curses You gain 6 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Prophecies
Enfeeble
5
1
5
Spell. Target suffers from Weakness for 17 seconds. (Attrib: 12 Curses)
Prophecies
Spiteful Spirit
10
2
15
Elite Hex Spell. For 18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 29 shadow damage to that foe and all adjacent allies of that foe. (Attrib: 12 Curses)
Core
Faintheartedness
8
1
10
Hex Spell. For the next 20 seconds, target foe attacks 50% slower, and that foe suffers -3 Health degeneration. (Attrib: 12 Curses)
Core
Parasitic Bond
2
1
5
Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 102 when Parasitic Bond ends. (Attrib: 12 Curses)
Prophecies
Inspired Hex
1
5
Spell. Remove a Hex from target ally and gain 8 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. (Attrib: 11 Inspiration Magic)
Core
Drain Enchantment
20
2
5
Spell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 12 Energy and 99 Health. (Attrib: 11 Inspiration Magic)
Prophecies
Desecrate Enchantments
15
2
10
Spell. Target foe and all nearby foes take 49 shadow damage and 17 shadow damage for each Enchantment on them. (Attrib: 12 Curses)
Factions
Defile Enchantments
15
2
10
Spell. Target foe and all nearby foes take 49 shadow damage and 17 shadow damage for each Enchantment on them. (Attrib: 12 Curses)
NMe Blacklight (AB)
Necromancer / Mesmer
9 Blood Magic 9 Soul Reaping 12 Curses You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Core
Parasitic Bond
2
1
5
Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 102 when Parasitic Bond ends. (Attrib: 12 Curses)
Core
Enfeebling Blood
5
2
10
10%
Spell. Target foe and all nearby foes suffer from Weakness for 17 seconds. (Attrib: 12 Curses)
Prophecies
Desecrate Enchantments
15
2
10
Spell. Target foe and all nearby foes take 49 shadow damage and 17 shadow damage for each Enchantment on them. (Attrib: 12 Curses)
Core
Suffering
5
1
15
Hex Spell. For 25 seconds, target foe and all nearby foes suffer -2 Health degeneration. (Attrib: 12 Curses)
Prophecies
Feast of Corruption
20
2
15
Elite Spell. Target foe and all adjacent foes are struck for 67 shadow damage. You steal up to 34 Health from each struck foe who is suffering from a Hex. (Attrib: 12 Curses)
Prophecies
Awaken the Blood
45
1
10
Enchantment Spell. For 34 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Attrib: 9 Blood Magic)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
Core
Arcane Echo
20
2
15
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
NMe FoC spiker
Necromancer / Mesmer
12 Death Magic 12 Soul Reaping You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Nightfall
Signet of Sorrow
30
1
Signet. Target foe takes 63 damage. If target foe is near a corpse or has a dead pet, this Skill recharges instantly. (Attrib: 12 Soul Reaping)
Core
Putrid Explosion
5
1
10
Spell. The corpse nearest your target explodes, sending out a shockwave that deals 101 damage to nearby foes. (Attrib: 12 Death Magic)
Prophecies
Deathly Chill
5
1
10
Spell. Target foe is struck for 41 cold damage. If that foe's Health is above 50%, you deal an additional 41 shadow damage. (Attrib: 12 Death Magic)
Nightfall PvE only
Sunspear Rebirth Signet
3
Signet. Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. (Attrib: Sunspear rank)
Core
Rotting Flesh
3
3
15
Spell. Target fleshy foe becomes Diseased for 22 seconds, slowly losing Health. (Attrib: 12 Death Magic)
Factions
Icy Veins
5
1
10
Elite Hex Spell. Target foe is struck for 74 cold damage. For 30 seconds, if target foe dies all nearby foes are struck for 92 cold damage. (Attrib: 12 Soul Reaping)
Prophecies
Well of Suffering
10
1
10
Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 26 seconds, foes in that area suffer -5 Health degeneration. (Attrib: 12 Death Magic)
Core
Arcane Echo
20
2
15
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
NMe Icy veins echo
Necromancer / Mesmer
12 Blood Magic 8 Soul Reaping 10 Curses You gain 8 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Prophecies
Shadow Strike
8
2
10
Spell. Target foe takes 41 shadow damage. If that foe's Health is above 50%, you steal up to 41 Health. (Attrib: 12 Blood Magic)
Core
Life Siphon
2
2
10
Hex Spell. For 22 seconds, target foe suffers -3 Health degeneration, and you gain +3 Health regeneration. (Attrib: 12 Blood Magic)
Prophecies
Insidious Parasite
12
1
15
Hex Spell. For 12 seconds, whenever target foe hits with an attack, you steal up to 35 Health from that foe. (Attrib: 10 Curses)
Prophecies
Life Transfer
30
1
5
Elite Hex Spell. For 11 seconds, target foe suffers -7 Health degeneration, which you gain as Health regeneration. (Attrib: 12 Blood Magic)
Prophecies
Awaken the Blood
45
1
10
Enchantment Spell. For 39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Attrib: 12 Blood Magic)
Prophecies
Blood Ritual
2
2
5
17%
Enchantment Spell. For 13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Attrib: 12 Blood Magic)
Core
Arcane Echo
20
2
15
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
NMe Life transfer
Necromancer / Mesmer
10 Blood Magic 8 Soul Reaping 12 Curses You gain 8 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Prophecies
Desecrate Enchantments
15
2
10
Spell. Target foe and all nearby foes take 49 shadow damage and 17 shadow damage for each Enchantment on them. (Attrib: 12 Curses)
Core
Vampiric Gaze
5
1
10
Spell. Steal up to 46 Health from target foe. (Attrib: 10 Blood Magic)
Prophecies
Insidious Parasite
12
1
15
Hex Spell. For 13 seconds, whenever target foe hits with an attack, you steal up to 39 Health from that foe. (Attrib: 12 Curses)
Factions
Reckless Haste
12
1
15
Hex Spell. For 11 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. (Attrib: 12 Curses)
Prophecies
Spiteful Spirit
10
2
15
Elite Hex Spell. For 18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 29 shadow damage to that foe and all adjacent allies of that foe. (Attrib: 12 Curses)
Prophecies
Awaken the Blood
45
1
10
Enchantment Spell. For 36 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Attrib: 10 Blood Magic)
Prophecies
Blood Ritual
2
2
5
17%
Enchantment Spell. For 12 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Attrib: 10 Blood Magic)
Core
Arcane Echo
20
2
15
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
NMe Spiteful Spirit
Necromancer / Mesmer
12 Blood Magic 3 Soul Reaping 12 Curses You gain 3 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Prophecies
Blood Ritual
2
2
5
17%
Enchantment Spell. For 13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Attrib: 12 Blood Magic)
Factions
Vampiric Swarm
10
3
15
Spell. Vampiric Swarm flies out slowly and steals up to 51 Health from up to three foes in the area. (Attrib: 12 Blood Magic)
Prophecies
Insidious Parasite
12
1
15
Hex Spell. For 13 seconds, whenever target foe hits with an attack, you steal up to 39 Health from that foe. (Attrib: 12 Curses)
Core
Life Siphon
2
2
10
Hex Spell. For 22 seconds, target foe suffers -3 Health degeneration, and you gain +3 Health regeneration. (Attrib: 12 Blood Magic)
Factions
Spoil Victor
10
1
10
Elite Hex Spell. For 17 seconds, whenever target foe attacks or casts a Spell on a creature with less Health, that foe loses 85 Health. (Attrib: 12 Blood Magic)
Prophecies
Awaken the Blood
45
1
10
Enchantment Spell. For 39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Attrib: 12 Blood Magic)
Nightfall PvE only
Lightbringer's Gaze
15
1
5
Skill. Target demonic servant of Abaddon takes 100 holy damage and is interrupted. This skill strikes one additional foe in the area for each rank of Lightbringer you have attained. This skill is disabled for 15 seconds after it is used. (Attrib: Lightbringer rank)
Core
Arcane Echo
20
2
15
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
NMe Spoil Victor (shiro takedown)
Necromancer / Mesmer
12 Illusion Magic 3 Soul Reaping 12 Curses You gain 3 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Prophecies
Desecrate Enchantments
15
2
10
Spell. Target foe and all nearby foes take 49 shadow damage and 17 shadow damage for each Enchantment on them. (Attrib: 12 Curses)
Factions
Reckless Haste
12
1
15
Hex Spell. For 11 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. (Attrib: 12 Curses)
Prophecies
Insidious Parasite
12
1
15
Hex Spell. For 13 seconds, whenever target foe hits with an attack, you steal up to 39 Health from that foe. (Attrib: 12 Curses)
Prophecies
Sympathetic Visage
20
1
10
Enchantment Spell. For 9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Attrib: 12 Illusion Magic)
Factions
Ancestor's Visage
20
1
10
Enchantment Spell. For 9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Attrib: 12 Illusion Magic)
Prophecies
Awaken the Blood
45
1
10
Enchantment Spell. For 20..39..46 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Attrib: Blood Magic)
Prophecies
Spiteful Spirit
10
2
15
Elite Hex Spell. For 18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 29 shadow damage to that foe and all adjacent allies of that foe. (Attrib: 12 Curses)
Core
Arcane Echo
20
2
15
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
NMe SS SV (UW)
Necromancer / Monk
12 Blood Magic 10 Soul Reaping 8 Healing Prayers You gain 10 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Core
Healing Breeze
2
1
10
Enchantment Spell. For 15 seconds, target ally gains +7 Health regeneration. (Attrib: 8 Healing Prayers)
Core
Blood is Power
¼
1
33%
Elite Enchantment Spell. For 10 seconds, target other ally gains +5 Energy regeneration. (Attrib: 12 Blood Magic)
Prophecies
Blood Renewal
10
1
1
25%
Enchantment Spell. For 10 seconds, you gain +5 Health regeneration. When Blood Renewal ends, you gain 160 Health. (Attrib: 12 Blood Magic)
Core
Life Siphon
2
2
10
Hex Spell. For 22 seconds, target foe suffers -3 Health degeneration, and you gain +3 Health regeneration. (Attrib: 12 Blood Magic)
Prophecies
Shadow Strike
8
2
10
Spell. Target foe takes 41 shadow damage. If that foe's Health is above 50%, you steal up to 41 Health. (Attrib: 12 Blood Magic)
Core
Well of Blood
2
1
10
Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 18 seconds, allies in that area receive +5 Health regeneration. (Attrib: 12 Blood Magic)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
NMo BiP
Necromancer / Monk
12 Blood Magic 9 Soul Reaping 9 Healing Prayers You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Prophecies
Order of the Vampire
5
2
5
17%
Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 13 Health. (Attrib: 12 Blood Magic)
Core
Order of Pain
2
10
17%
Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +13 damage. (Attrib: 12 Blood Magic)
Prophecies
Blood Renewal
10
1
1
25%
Enchantment Spell. For 10 seconds, you gain +5 Health regeneration. When Blood Renewal ends, you gain 160 Health. (Attrib: 12 Blood Magic)
Prophecies
Shadow Strike
8
2
10
Spell. Target foe takes 41 shadow damage. If that foe's Health is above 50%, you steal up to 41 Health. (Attrib: 12 Blood Magic)
Core
Healing Breeze
2
1
10
Enchantment Spell. For 15 seconds, target ally gains +7 Health regeneration. (Attrib: 9 Healing Prayers)
Core
Heal Party
2
1
15
Spell. Heal entire party for 57 Health. (Attrib: 9 Healing Prayers)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers)
NMo Orders
Necromancer / Ranger
12 Death Magic 9 Soul Reaping 9 Wilderness Survival You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Core
Winnowing
60
5
5
Nature Ritual. Create a level 6 Spirit with 120 Health and 38 armor. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 102 seconds. (Attrib: 9 Wilderness Survival)
Prophecies
Serpent's Quickness
45
5
Stance. For 24 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. (Attrib: 9 Wilderness Survival)
Factions
Animate Flesh Golem
30
3
10
Elite Spell. Exploit nearest corpse to animate a level 21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. (Attrib: 12 Death Magic)
Core
Animate Bone Fiend
5
3
25
Spell. Exploit nearest corpse to animate a level 14 Bone Fiend. Bone Fiends can attack at range. (Attrib: 12 Death Magic)
Nightfall
Animate Shambling Horror
25
3
15
Spell. Exploit nearest corpse to create a level 14 shambling horror. When the shambling horror dies, it is replaced by a level 12 jagged horror that causes Bleeding with each of its attacks. (Attrib: 12 Death Magic)
Core
Blood of the Master
2
1
5
5%
Spell. All of your undead allies are healed for 99 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. (Attrib: 12 Death Magic)
Core
Troll Unguent
10
3
5
Skill. For 13 seconds, you gain +7 Health regeneration. (Attrib: 9 Wilderness Survival)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
NR Hero Minnion Master
Necromancer / Ranger
12 Death Magic 10 Soul Reaping 8 Wilderness Survival You gain 10 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Core
Winnowing
60
5
5
Nature Ritual. Create a level 6 Spirit with 120 Health and 38 armor. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 94 seconds. (Attrib: 8 Wilderness Survival)
Factions
Animate Flesh Golem
30
3
10
Elite Spell. Exploit nearest corpse to animate a level 21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. (Attrib: 12 Death Magic)
Prophecies
Serpent's Quickness
45
5
Stance. For 23 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. (Attrib: 8 Wilderness Survival)
Core
Animate Bone Fiend
5
3
25
Spell. Exploit nearest corpse to animate a level 14 Bone Fiend. Bone Fiends can attack at range. (Attrib: 12 Death Magic)
Nightfall
Animate Shambling Horror
25
3
15
Spell. Exploit nearest corpse to create a level 14 shambling horror. When the shambling horror dies, it is replaced by a level 12 jagged horror that causes Bleeding with each of its attacks. (Attrib: 12 Death Magic)
Core
Blood of the Master
2
1
5
5%
Spell. All of your undead allies are healed for 99 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. (Attrib: 12 Death Magic)
Core
Death Nova
2
5
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 85 damage and are Poisoned for 15 seconds. (Attrib: 12 Death Magic)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
NR Hero MM v2
Necromancer / Ranger
12 Death Magic 9 Soul Reaping 9 Wilderness Survival You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Core
Winnowing
60
5
5
Nature Ritual. Create a level 6 Spirit with 120 Health and 38 armor. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 102 seconds. (Attrib: 9 Wilderness Survival)
Core
Deathly Swarm
3
3
10
Spell. Deathly Swarm flies out slowly and strikes for 78 cold damage on up to three targets in the area. (Attrib: 12 Death Magic)
Factions
Animate Flesh Golem
30
3
10
Elite Spell. Exploit nearest corpse to animate a level 21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. (Attrib: 12 Death Magic)
Core
Blood of the Master
2
1
5
5%
Spell. All of your undead allies are healed for 99 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. (Attrib: 12 Death Magic)
Core
Troll Unguent
10
3
5
Skill. For 13 seconds, you gain +7 Health regeneration. (Attrib: 9 Wilderness Survival)
Core
Animate Bone Fiend
5
3
25
Spell. Exploit nearest corpse to animate a level 14 Bone Fiend. Bone Fiends can attack at range. (Attrib: 12 Death Magic)
Prophecies
Serpent's Quickness
45
5
Stance. For 24 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. (Attrib: 9 Wilderness Survival)
Prophecies
Healing Spring
20
2
10
Trap. For 10 seconds, all adjacent allies are healed for 42 every 2 seconds. While activating this skill, you are easily interrupted. (Attrib: 9 Wilderness Survival)
NR Minnion Master
Necromancer / Mesmer
12 Blood Magic 3 Soul Reaping 12 Curses You gain 3 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Prophecies
Blood Ritual
2
2
5
17%
Enchantment Spell. For 13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Attrib: 12 Blood Magic)
Factions
Vampiric Swarm
10
3
15
Spell. Vampiric Swarm flies out slowly and steals up to 51 Health from up to three foes in the area. (Attrib: 12 Blood Magic)
Prophecies
Insidious Parasite
12
1
15
Hex Spell. For 13 seconds, whenever target foe hits with an attack, you steal up to 39 Health from that foe. (Attrib: 12 Curses)
Core
Life Siphon
2
2
10
Hex Spell. For 22 seconds, target foe suffers -3 Health degeneration, and you gain +3 Health regeneration. (Attrib: 12 Blood Magic)
Factions
Spoil Victor
10
1
10
Elite Hex Spell. For 17 seconds, whenever target foe attacks or casts a Spell on a creature with less Health, that foe loses 85 Health. (Attrib: 12 Blood Magic)
Prophecies
Awaken the Blood
45
1
10
Enchantment Spell. For 39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Attrib: 12 Blood Magic)
Core
Unholy Feast
12
¾
15
Spell. Steal up to 54 Health from up to 3 foes in the area. (Attrib: 12 Blood Magic)
Core
Arcane Echo
20
2
15
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
NMe Hero SV BR
Necromancer / Monk
12 Blood Magic 10 Soul Reaping 8 Healing Prayers You gain 10 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Prophecies
Well of Power
15
1
5
Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 18 seconds, allies within the area of Well of Power gain +5 Health regeneration and +2 Energy regeneration. (Attrib: 12 Blood Magic)
Prophecies
Awaken the Blood
45
1
10
Enchantment Spell. For 39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Attrib: 12 Blood Magic)
Prophecies
Blood Ritual
2
2
5
17%
Enchantment Spell. For 13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Attrib: 12 Blood Magic)
Core
Unholy Feast
12
¾
15
Spell. Steal up to 54 Health from up to 3 foes in the area. (Attrib: 12 Blood Magic)
Factions
Vampiric Swarm
10
3
15
Spell. Vampiric Swarm flies out slowly and steals up to 51 Health from up to three foes in the area. (Attrib: 12 Blood Magic)
Factions
Jamei's Gaze
3
¾
10
Spell. Heal target other ally for 112 Health. (Attrib: 8 Healing Prayers)
Core
Healing Breeze
2
1
10
Enchantment Spell. For 15 seconds, target ally gains +7 Health regeneration. (Attrib: 8 Healing Prayers)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers)
NMo WoP BR heal
Necromancer / Ritualist
12 Blood Magic 9 Soul Reaping 9 Curses You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Prophecies
Spinal Shivers
15
2
10
Hex Spell. For 28 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 7 Energy or Spinal Shivers ends. (Attrib: 9 Curses)
Core
Vampiric Gaze
5
1
10
Spell. Steal up to 52 Health from target foe. (Attrib: 12 Blood Magic)
EotN
Angorodon's Gaze
5
1
15
Spell. Steal 63 Health from target foe. If you are suffering from a Condition, you gain 12 Energy. (Attrib: 12 Blood Magic)
EotN PvE only
Pain Inverter
20
1
10
Hex Spell. For 6..10 seconds, every time target foe deals damage that foe takes 80..140% of the damage it causes (maximum 80 damage). (Attrib: Asura rank)
EotN PvE only
Ursan Blessing
30
10
Elite Skill. You take on the aspect of the bear. Your Energy returns to maximum and you have -2 Energy degeneration. You have +10..20 armor and +100..200 maximum Health. All Enchantments upon you are removed. Bear attacks replace your skills. You gain Energy every time you take or deal damage. This skill ends when your Energy drops to 0. (Attrib: Norn rank)
Nightfall PvE only
Vampirism
30
3
10
Binding Ritual. Create a level 1..10 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. (Attrib: Sunspear rank)
Factions
Vampiric Swarm
10
3
15
Spell. Vampiric Swarm flies out slowly and steals up to 51 Health from up to three foes in the area. (Attrib: 12 Blood Magic)
Prophecies
Blood Ritual
2
2
5
17%
Enchantment Spell. For 13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Attrib: 12 Blood Magic)
N Ursan PI
Necromancer / Mesmer
10 Blood Magic 8 Soul Reaping 12 Curses You gain 8 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
EotN PvE only
Technobabble
18
1
15
Spell. Target foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 2..6 seconds. (Attrib: Asura rank)
EotN PvE only
Pain Inverter
20
1
10
Hex Spell. For 6..10 seconds, every time target foe deals damage that foe takes 80..140% of the damage it causes (maximum 80 damage). (Attrib: Asura rank)
Prophecies
Insidious Parasite
12
1
15
Hex Spell. For 13 seconds, whenever target foe hits with an attack, you steal up to 39 Health from that foe. (Attrib: 12 Curses)
Factions
Reckless Haste
12
1
15
Hex Spell. For 11 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. (Attrib: 12 Curses)
Prophecies
Spiteful Spirit
10
2
15
Elite Hex Spell. For 18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 29 shadow damage to that foe and all adjacent allies of that foe. (Attrib: 12 Curses)
Prophecies
Awaken the Blood
45
1
10
Enchantment Spell. For 36 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Attrib: 10 Blood Magic)
Prophecies
Blood Ritual
2
2
5
17%
Enchantment Spell. For 12 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Attrib: 10 Blood Magic)
Core
Arcane Echo
20
2
15
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
NMe Spiteful Spirit Technobabble
Necromancer / No profession
12 Blood Magic 12 Soul Reaping 3 Curses You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Factions
Blood Drinker
8
2
5
Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 56 Health from target foe. (Attrib: 12 Blood Magic)
EotN
Angorodon's Gaze
5
1
15
Spell. Steal 63 Health from target foe. If you are suffering from a Condition, you gain 12 Energy. (Attrib: 12 Blood Magic)
Prophecies
Plague Sending
5
1
10
10%
Spell. Transfer 1 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes. (Attrib: 3 Curses)
Core
Vampiric Gaze
5
1
10
Spell. Steal up to 52 Health from target foe. (Attrib: 12 Blood Magic)
Factions
Vampiric Spirit
5
1
5
Elite Enchantment Spell. For 17 seconds, your Spells cost 3 more Energy, but whenever you cast a Spell you steal up to 41 Health from one nearby foe. (Attrib: 12 Blood Magic)
Prophecies
Awaken the Blood
45
1
10
Enchantment Spell. For 39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Attrib: 12 Blood Magic)
Core
Life Siphon
2
2
10
Hex Spell. For 22 seconds, target foe suffers -3 Health degeneration, and you gain +3 Health regeneration. (Attrib: 12 Blood Magic)
Prophecies
Blood Ritual
2
2
5
17%
Enchantment Spell. For 13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Attrib: 12 Blood Magic)
N Blood Vampire
Necromancer / Monk
12 Blood Magic 6 Soul Reaping 11 Healing Prayers You gain 6 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Prophecies
Order of the Vampire
5
2
5
17%
Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 13 Health. (Attrib: 12 Blood Magic)
Prophecies
Heal Other
3
¾
10
Spell. Heal target other ally for 141 Health. (Attrib: 11 Healing Prayers)
Prophecies
Blood Renewal
10
1
1
25%
Enchantment Spell. For 10 seconds, you gain +5 Health regeneration. When Blood Renewal ends, you gain 160 Health. (Attrib: 12 Blood Magic)
Nightfall
Restful Breeze
8
1
5
Enchantment Spell. For 15 seconds, target ally has +10 Health regeneration. This Enchantment ends if that ally attacks or uses a Skill. (Attrib: 11 Healing Prayers)
Core
Healing Breeze
2
1
10
Enchantment Spell. For 15 seconds, target ally gains +8 Health regeneration. (Attrib: 11 Healing Prayers)
Core
Heal Party
2
1
15
Spell. Heal entire party for 63 Health. (Attrib: 11 Healing Prayers)
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers)
NMo Orders v2
Necromancer / Monk
12 Death Magic 9 Soul Reaping 9 Protection Prayers You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Nightfall
Jagged Bones
15
1
5
Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 12 jagged horror that causes Bleeding with each of its attacks. (Attrib: 12 Death Magic)
Core
Animate Bone Minions
5
3
15
Spell. Exploit nearest corpse to animate two level 10 bone minions. (Attrib: 12 Death Magic)
Core
Death Nova
2
5
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 85 damage and are Poisoned for 15 seconds. (Attrib: 12 Death Magic)
Core
Blood of the Master
2
1
5
5%
Spell. All of your undead allies are healed for 99 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. (Attrib: 12 Death Magic)
Factions
Extinguish
12
1
15
Spell. Remove one Condition from each party member. Party members relieved of Burning are healed for 64 Health. (Attrib: 9 Protection Prayers)
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 9 Protection Prayers)
Core
Aegis
30
2
10
Enchantment Spell. For 9 seconds, all party members within earshot have a 50% chance to block attacks. (Attrib: 9 Protection Prayers)
Nightfall
Signet of Lost Souls
8
¼
Signet. If target foe is below 50% Health, you gain 64 Health and 6 Energy. (Attrib: 9 Soul Reaping)
NMo Jagged MM - Team - Vanquish
Necromancer / Ritualist
8 Soul Reaping 12 Restoration Magic 10 Channeling Magic You gain 8 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Nightfall
Weapon of Remedy
3
¼
5
Elite Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 63 Health from that foe and loses 1 Condition. (Attrib: 12 Restoration Magic)
Factions
Splinter Weapon
5
1
5
Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes. (Attrib: 10 Channeling Magic)
Factions
Mend Body and Soul
3
¾
5
Spell. Target ally is healed for 96 Health. That ally loses one Condition for all Spirits within earshot. (Attrib: 12 Restoration Magic)
Factions
Spirit Light
4
1
5
17%
Spell. Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. (Attrib: 12 Restoration Magic)
Factions
Protective Was Kaolai
15
1
10
Item Spell. Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 70 Health. (Attrib: 12 Restoration Magic)
Factions
Life
20
3
10
Binding Ritual. Create a level 8 Spirit with 160 Health and 50 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: 12 Restoration Magic)
Nightfall
Signet of Lost Souls
8
¼
Signet. If target foe is below 50% Health, you gain 58 Health and 6 Energy. (Attrib: 8 Soul Reaping)
Nightfall
Death Pact Signet
8
2
Signet. Resurrect target party member with your current Health and Energy. The next time that ally dies within 120 seconds, so do you.
NRt Resto healer - Team - Vanquish
Necromancer / Ritualist
12 Soul Reaping 12 Curses 3 Restoration Magic You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Prophecies
Spiteful Spirit
10
2
15
Elite Hex Spell. For 18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 29 shadow damage to that foe and all adjacent allies of that foe. (Attrib: 12 Curses)
Factions
Reckless Haste
12
1
15
Hex Spell. For 11 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. (Attrib: 12 Curses)
Core
Enfeebling Blood
5
2
10
10%
Spell. Target foe and all nearby foes suffer from Weakness for 17 seconds. (Attrib: 12 Curses)
Core
Barbs
5
2
10
Hex Spell. For 30 seconds, target foe takes 12 more damage when hit by physical damage. (Attrib: 12 Curses)
Nightfall
Rip Enchantment
10
1
5
Spell. You lose 7% Health. Remove one Enchantment from target foe. (Attrib: 12 Curses)
Core
Mark of Pain
20
1
10
Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 34 shadow damage to adjacent foes. (Attrib: 12 Curses)
Nightfall
Signet of Lost Souls
8
¼
Signet. If target foe is below 50% Health, you gain 82 Health and 8 Energy. (Attrib: 12 Soul Reaping)
Nightfall
Death Pact Signet
8
2
Signet. Resurrect target party member with your current Health and Energy. The next time that ally dies within 120 seconds, so do you.
NRt SS MoP - Team - Vanquish
Necromancer / Ritualist
12 Blood Magic 12 Soul Reaping 3 Restoration Magic You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Factions
Blood Drinker
8
2
5
Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 56 Health from target foe. (Attrib: 12 Blood Magic)
EotN
Angorodon's Gaze
5
1
15
Spell. Steal 63 Health from target foe. If you are suffering from a Condition, you gain 12 Energy. (Attrib: 12 Blood Magic)
Core
Vampiric Gaze
5
1
10
Spell. Steal up to 52 Health from target foe. (Attrib: 12 Blood Magic)
EotN PvE only
Pain Inverter
20
1
10
Hex Spell. For 6..10 seconds, every time target foe deals damage that foe takes 80..140% of the damage it causes (maximum 80 damage). (Attrib: Asura rank)
Factions
Spoil Victor
10
1
10
Elite Hex Spell. For 17 seconds, whenever target foe attacks or casts a Spell on a creature with less Health, that foe loses 85 Health. (Attrib: 12 Blood Magic)
Factions
Oppressive Gaze
7
2
15
Spell. Target foe and adjacent foes take 41 damage. Steal up to 39 Health from any who were suffering from Weakness and below 50% Health. (Attrib: 12 Blood Magic)
Factions
Vampiric Swarm
10
3
15
Spell. Vampiric Swarm flies out slowly and steals up to 51 Health from up to three foes in the area. (Attrib: 12 Blood Magic)
Nightfall
Death Pact Signet
8
2
Signet. Resurrect target party member with your current Health and Energy. The next time that ally dies within 120 seconds, so do you.
NMe Spoil Victor - Team - Vanquish
Necromancer / Monk
11 Blood Magic 8 Soul Reaping 11 Healing Prayers You gain 8 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Prophecies
Order of the Vampire
5
2
5
17%
Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 13 Health. (Attrib: 11 Blood Magic)
Prophecies
Heal Other
3
¾
10
Spell. Heal target other ally for 141 Health. (Attrib: 11 Healing Prayers)
Prophecies
Blood Renewal
10
1
1
25%
Enchantment Spell. For 10 seconds, you gain +5 Health regeneration. When Blood Renewal ends, you gain 150 Health. (Attrib: 11 Blood Magic)
Factions
Ethereal Light
5
1
5
Spell. Target ally is healed for 80. This Spell is easily interrupted. (Attrib: 11 Healing Prayers)
Core
Healing Breeze
2
1
10
Enchantment Spell. For 15 seconds, target ally gains +8 Health regeneration. (Attrib: 11 Healing Prayers)
Core
Heal Party
2
1
15
Spell. Heal entire party for 63 Health. (Attrib: 11 Healing Prayers)
Prophecies
Heal Area
5
1
10
Spell. Heal yourself and all adjacent creatures for 140 points. (Attrib: 11 Healing Prayers)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers)
NMo Orders v3
Necromancer / Monk
12 Death Magic 9 Soul Reaping 9 Protection Prayers You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Nightfall
Jagged Bones
15
1
5
Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 12 jagged horror that causes Bleeding with each of its attacks. (Attrib: 12 Death Magic)
EotN
Withering Aura
3
1
5
Enchantment Spell. For 17 seconds, target ally's melee attacks cause Weakness for 17 seconds. (Attrib: 12 Death Magic)
Core
Death Nova
2
5
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 85 damage and are Poisoned for 15 seconds. (Attrib: 12 Death Magic)
Factions
Rising Bile
20
1
10
Hex Spell. For 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 5 damage for each second Rising Bile was in effect. (Attrib: 12 Death Magic)
Factions
Extinguish
12
1
15
Spell. Remove one Condition from each party member. Party members relieved of Burning are healed for 64 Health. (Attrib: 9 Protection Prayers)
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 9 Protection Prayers)
Core
Aegis
30
2
10
Enchantment Spell. For 9 seconds, all party members within earshot have a 50% chance to block attacks. (Attrib: 9 Protection Prayers)
Nightfall
Signet of Lost Souls
8
¼
Signet. If target foe is below 50% Health, you gain 64 Health and 6 Energy. (Attrib: 9 Soul Reaping)
NMo - Supporting MM and Prot
Necromancer / No profession
12 Blood Magic 8 Soul Reaping You gain 8 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Factions
Blood Drinker
8
2
5
Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 56 Health from target foe. (Attrib: 12 Blood Magic)
EotN
Angorodon's Gaze
5
1
15
Spell. Steal 63 Health from target foe. If you are suffering from a Condition, you gain 12 Energy. (Attrib: 12 Blood Magic)
Core
Vampiric Gaze
5
1
10
Spell. Steal up to 52 Health from target foe. (Attrib: 12 Blood Magic)
Factions
Jaundiced Gaze
2
1
10
10%
Spell. If target foe has more Health than you, you steal up to 52 Health. Otherwise, you deal 52 damage. (Attrib: 12 Blood Magic)
Core
Barbed Signet
20
2
8%
Signet. You steal up to 52 Health from target foe. (Attrib: 12 Blood Magic)
Prophecies
Soul Leech
15
2
10
Elite Hex Spell. For 10 seconds, whenever target foe casts a Spell, you steal up to 67 Health from that foe. (Attrib: 12 Blood Magic)
Prophecies
Awaken the Blood
45
1
10
Enchantment Spell. For 39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Attrib: 12 Blood Magic)
Prophecies
Blood Ritual
2
2
5
17%
Enchantment Spell. For 13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Attrib: 12 Blood Magic)
N Life steal (HoS)
Necromancer / Ritualist
12 Communing
EotN PvE only
Pain Inverter
20
1
10
Hex Spell. For 6..10 seconds, every time target foe deals damage that foe takes 80..140% of the damage it causes (maximum 80 damage). (Attrib: Asura rank)
EotN PvE only
Ursan Blessing
30
10
Elite Skill. You take on the aspect of the bear. Your Energy returns to maximum and you have -2 Energy degeneration. You have +10..20 armor and +100..200 maximum Health. All Enchantments upon you are removed. Bear attacks replace your skills. You gain Energy every time you take or deal damage. This skill ends when your Energy drops to 0. (Attrib: Norn rank)
Factions
Shadowsong
45
5
15
Binding Ritual. Create a level 5 Spirit with 100 Health and 32 armor. The Spirit's attacks cause Blindness for 5 seconds. This Spirit dies after 30 seconds. (Attrib: 12 Communing)
Factions
Dissonance
45
5
25
Binding Ritual. Create a level 7 Spirit with 140 Health and 44 armor. This Spirit deals 17 damage and anyone struck by its attack is interrupted. This Spirit dies after 22 seconds. (Attrib: 12 Communing)
Factions
Disenchantment
45
5
25
Binding Ritual. Create a level 7 Spirit with 140 Health and 44 armor. This Spirit deals 17 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 30 seconds. (Attrib: 12 Communing)
Factions
Pain
30
3
5
Binding Ritual. Create a level 7 Spirit with 140 Health and 44 armor. This Spirit's attacks deal 25 damage. This Spirit dies after 126 seconds. (Attrib: 12 Communing)
Nightfall PvE only
Vampirism
30
3
10
Binding Ritual. Create a level 1..10 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. (Attrib: Sunspear rank)
NRt Norn fighting tournament v1
Necromancer / Mesmer
12 Inspiration Magic 12 Soul Reaping You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
EotN PvE only
Ursan Blessing
30
10
Elite Skill. You take on the aspect of the bear. Your Energy returns to maximum and you have -2 Energy degeneration. You have +10..20 armor and +100..200 maximum Health. All Enchantments upon you are removed. Bear attacks replace your skills. You gain Energy every time you take or deal damage. This skill ends when your Energy drops to 0. (Attrib: Norn rank)
Factions
Ether Signet
45
1
Signet. If you have less than 9 Energy, gain 18 Energy. (Attrib: 12 Inspiration Magic)
EotN PvE only
Dwarven Stability
30
¼
5
Enchantment Spell. For 20..30 seconds, your Stances last 30..100% longer. If you activated this Skill while drunk, you cannot be knocked down. (Attrib: Deldrimor rank)
Core
Mantra of Earth
20
10
Stance. For 78 seconds, whenever you take earth damage, the damage is reduced by 45% and you gain 2 Energy. (Attrib: 12 Inspiration Magic)
Core
Mantra of Flame
20
10
Stance. For 78 seconds, whenever you take fire damage, the damage is reduced by 45% and you gain 2 Energy. (Attrib: 12 Inspiration Magic)
Core
Mantra of Lightning
20
10
Stance. For 78 seconds, whenever you take lightning damage, the damage is reduced by 45% and you gain 2 Energy. (Attrib: 12 Inspiration Magic)
Core
Mantra of Frost
20
10
Stance. For 78 seconds, whenever you take cold damage, the damage is reduced by 45% and you gain 2 Energy. (Attrib: 12 Inspiration Magic)
Nightfall PvE only
Sunspear Rebirth Signet
3
Signet. Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. (Attrib: Sunspear rank)
NMe Ursan mantra
Necromancer / Ritualist
12 Blood Magic 12 Soul Reaping 3 Restoration Magic You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Nightfall PvE only
Necrosis
2
1
5
Spell. If target foe is suffering from a Condition or Hex, that foe suffers 40..90 damage. (Attrib: Sunspear rank)
EotN
Angorodon's Gaze
5
1
15
Spell. Steal 63 Health from target foe. If you are suffering from a Condition, you gain 12 Energy. (Attrib: 12 Blood Magic)
Core
Vampiric Gaze
5
1
10
Spell. Steal up to 52 Health from target foe. (Attrib: 12 Blood Magic)
EotN PvE only
Pain Inverter
20
1
10
Hex Spell. For 6..10 seconds, every time target foe deals damage that foe takes 80..140% of the damage it causes (maximum 80 damage). (Attrib: Asura rank)
Factions
Spoil Victor
10
1
10
Elite Hex Spell. For 17 seconds, whenever target foe attacks or casts a Spell on a creature with less Health, that foe loses 85 Health. (Attrib: 12 Blood Magic)
Nightfall PvE only
Vampirism
30
3
10
Binding Ritual. Create a level 1..10 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. (Attrib: Sunspear rank)
Factions
Vampiric Swarm
10
3
15
Spell. Vampiric Swarm flies out slowly and steals up to 51 Health from up to three foes in the area. (Attrib: 12 Blood Magic)
Nightfall
Death Pact Signet
8
2
Signet. Resurrect target party member with your current Health and Energy. The next time that ally dies within 120 seconds, so do you.
NMe Spoil Victor - Team - Vanquish v2
Necromancer / Mesmer
3 Blood Magic 12 Soul Reaping 12 Curses You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
EotN PvE only
Pain Inverter
20
1
10
Hex Spell. For 6..10 seconds, every time target foe deals damage that foe takes 80..140% of the damage it causes (maximum 80 damage). (Attrib: Asura rank)
Nightfall PvE only
Necrosis
2
1
5
Spell. If target foe is suffering from a Condition or Hex, that foe suffers 40..90 damage. (Attrib: Sunspear rank)
Prophecies
Insidious Parasite
12
1
15
Hex Spell. For 13 seconds, whenever target foe hits with an attack, you steal up to 39 Health from that foe. (Attrib: 12 Curses)
EotN PvE only
"By Ural's Hammer!"
30
5
Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank)
Prophecies
Spiteful Spirit
10
2
15
Elite Hex Spell. For 18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 29 shadow damage to that foe and all adjacent allies of that foe. (Attrib: 12 Curses)
Prophecies
Awaken the Blood
45
1
10
Enchantment Spell. For 25 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Attrib: 3 Blood Magic)
Core
Mark of Pain
20
1
10
Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 34 shadow damage to adjacent foes. (Attrib: 12 Curses)
Core
Arcane Echo
20
2
15
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
NMe Spiteful Spirit PI-Urals hammer PvE
Paragon
Paragon / Warrior
12 Swordsmanship 8 Command 10 Leadership
Nightfall
Barbarous Slice
6
Sword Attack. If this attack hits, you deal +25 damage. If you are currently not in a Stance, you also inflict Bleeding for 13 seconds. (Attrib: 12 Swordsmanship)
Core
Gash
7
Sword Attack. If this attack hits a Bleeding foe, you strike for 17 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 17 seconds. (Attrib: 12 Swordsmanship)
Factions
Silverwing Slash
8
Sword Attack. This attack strikes for +32 damage if it hits. (Attrib: 12 Swordsmanship)
Nightfall
"Go for the Eyes!"
4
4
(-1..5)
Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 54% chance to critical. (Attrib: 8 Command)
Nightfall
Leader's Comfort
8
2
5
Skill. You gain 60 Health. For each ally within earshot, you also gain +17 Health (maximum 140 Health). (Attrib: 10 Leadership)
Nightfall
Focused Anger
60
10
Elite Skill. For 45 seconds, you gain 100% more adrenaline. (Attrib: 10 Leadership)
Nightfall
Aggressive Refrain
20
2
25
Echo. For 18 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. (Attrib: 10 Leadership)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 15..35% less damage. Affected party members are healed for 20..60 Health when this Shout ends. (Attrib: Sunspear rank)
Nightfall
Angelic Bond
5
2
10
Elite Skill. For 30 seconds, all damage suffered by target other ally is divided equally with you. (Attrib: 12 Leadership)
Nightfall
Energizing Chorus
1
4
(-1..6)
Chant. For 10 seconds, the next Shout or Chant used by each ally within earshot costs 6 less Energy. (Attrib: 10 Motivation)
Nightfall
Aria of Restoration
20
1
10(-1..6)
Chant. For 10 seconds, the next time each party member within earshot uses a Spell, that party member gains 70 Health. (Attrib: 10 Motivation)
Nightfall
Aria of Zeal
20
2
10(-1..6)
Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 4 Energy. (Attrib: 10 Motivation)
Nightfall
Anthem of Flame
10
1
5(-1..6)
Chant. For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 3 seconds. (Attrib: 12 Leadership)
Nightfall
Ballad of Restoration
20
1
10(-1..6)
Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains 55 Health. (Attrib: 10 Motivation)
Nightfall
Signet of Return
20
5
Signet. Resurrect target party member with 13% Health and 3% Energy for each party member within earshot. (Attrib: 12 Leadership)
Elite Chant. For 10 seconds, the next attack Skill used by each party member within earshot causes Crippling for 12 seconds. (Attrib: 11 Command)
Nightfall
Anthem of Flame
10
1
5(-1..4)
Chant. For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 2 seconds. (Attrib: 8 Leadership)
Nightfall
"Never Give Up!"
20
5(-0)
Shout. All allies within earshot and below 75% Health gain 8 Energy. (Attrib: 11 Command)
Nightfall
"Stand Your Ground!"
30
15(-1..4)
Shout. For 16 seconds, all party members within earshot receive +24 armor when not moving. (Attrib: 11 Command)
Nightfall
"Never Surrender!"
20
5(-1..4)
Shout. For 15 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration. (Attrib: 11 Command)
Nightfall
Aria of Restoration
20
1
10(-1..4)
Chant. For 10 seconds, the next time each party member within earshot uses a Spell, that party member gains 66 Health. (Attrib: 9 Motivation)
Nightfall
Ballad of Restoration
20
1
10(-1..4)
Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains 51 Health. (Attrib: 9 Motivation)
Nightfall PvE only
Sunspear Rebirth Signet
3
Signet. Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. (Attrib: Sunspear rank)
Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 15..35% less damage. Affected party members are healed for 20..60 Health when this Shout ends. (Attrib: Sunspear rank)
Nightfall
Defensive Anthem
25
2
15(-1..6)
Elite Chant. For 9 seconds, each party member within earshot has a 50% chance to block incoming attacks. This Chant ends if that party member hits with an attack Skill. (Attrib: 12 Leadership)
Nightfall
Blazing Finale
8
1
5
Echo. For 30 seconds, whenever a Chant or Shout ends on target non-Spirit ally, all foes adjacent to that ally are set on Fire for 3 seconds. (Attrib: 12 Leadership)
Nightfall
Aria of Restoration
20
1
10(-1..6)
Chant. For 10 seconds, the next time each party member within earshot uses a Spell, that party member gains 70 Health. (Attrib: 10 Motivation)
Nightfall
Aria of Zeal
20
2
10(-1..6)
Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 4 Energy. (Attrib: 10 Motivation)
Nightfall
Anthem of Flame
10
1
5(-1..6)
Chant. For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 3 seconds. (Attrib: 12 Leadership)
Nightfall
Ballad of Restoration
20
1
10(-1..6)
Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains 55 Health. (Attrib: 10 Motivation)
Nightfall
Signet of Return
20
5
Signet. Resurrect target party member with 13% Health and 3% Energy for each party member within earshot. (Attrib: 12 Leadership)
Spear Attack. If this attack hits, you deal +16 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 12 seconds. (Attrib: 11 Spear Mastery)
EotN
Holy Spear
4
Spear Attack. If this attack hits, you deal +16 damage. If it hits a summoned creature, all nearby foes take 70 holy damage, and are set on fire for 3 seconds. (Attrib: 11 Spear Mastery)
Nightfall
"Go for the Eyes!"
4
4
(-1..5)
Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 54% chance to critical. (Attrib: 8 Command)
Nightfall
Anthem of Flame
10
1
5(-1..5)
Chant. For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 2 seconds. (Attrib: 11 Leadership)
Prophecies
Serpent's Quickness
45
5
Stance. For 18 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. (Attrib: 3 Wilderness Survival)
Nightfall
Focused Anger
60
10
Elite Skill. For 45 seconds, you gain 110% more adrenaline. (Attrib: 11 Leadership)
Nightfall
Aggressive Refrain
20
2
25
Echo. For 20 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. (Attrib: 11 Leadership)
Nightfall
Signet of Return
20
5
Signet. Resurrect target party member with 12% Health and 3% Energy for each party member within earshot. (Attrib: 11 Leadership)
Spear Attack. If this attack hits, you deal +16 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 12 seconds. (Attrib: 11 Spear Mastery)
Nightfall
"Never Surrender!"
20
5(-1..5)
Shout. For 15 seconds, all party members within earshot and below 75% Health gain +3 Health regeneration. (Attrib: 8 Command)
Nightfall
"Go for the Eyes!"
4
4
(-1..5)
Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 54% chance to critical. (Attrib: 8 Command)
Nightfall
Anthem of Flame
10
1
5(-1..5)
Chant. For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 2 seconds. (Attrib: 11 Leadership)
Prophecies
Serpent's Quickness
45
5
Stance. For 18 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. (Attrib: 3 Wilderness Survival)
Nightfall
Focused Anger
60
10
Elite Skill. For 45 seconds, you gain 110% more adrenaline. (Attrib: 11 Leadership)
Nightfall
Aggressive Refrain
20
2
25
Echo. For 20 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. (Attrib: 11 Leadership)
Nightfall
Signet of Return
20
5
Signet. Resurrect target party member with 12% Health and 3% Energy for each party member within earshot. (Attrib: 11 Leadership)
PR Critical Spear v2
PvP
Dervish / No profession
12 Scythe Mastery 10 Wind Prayers 8 Earth Prayers
Nightfall
Lyssa's Assault
8
10
Scythe Attack. This attack strikes for +17 damage if it hits. If you are under the effects of an Enchantment, you gain 10 Energy. (Attrib: 12 Scythe Mastery)
Nightfall
Victorious Sweep
4
5
Melee Attack. If this attack hits, you deal +25 damage. If the target foe has less Health than you, you gain 70 Health. (Attrib: 12 Scythe Mastery)
Nightfall
Mystic Sweep
4
¾
5
Melee Attack. If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: 12 Scythe Mastery)
Nightfall
Crippling Sweep
6
5
Scythe Attack. If this attack hits, target foe is Crippled for 7 seconds for each Enchantment on you (maximum 18 seconds). (Attrib: 12 Scythe Mastery)
Nightfall
Dwayna's Touch
2
¾
5
Spell. Target touched ally is healed for 45 Health for each Enchantment on you (maximum 150). (Attrib: 10 Wind Prayers)
Nightfall
Featherfoot Grace
15
¼
10
Enchantment Spell. For 15 seconds, you move 25% faster, and Conditions expire 50% faster. (Attrib: 10 Wind Prayers)
Nightfall
Onslaught
20
1
5
Elite Enchantment Spell. For 15 seconds, your attack Skills recharge 25% faster and cost 25% less Energy. (Attrib: 10 Wind Prayers)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
PvP D Onslaught slasher
Dervish / Warrior
12 Scythe Mastery 9 Mysticism Whenever an Enchantment ends, you gain 9 Health and 3 Energy.
Nightfall
Victorious Sweep
4
5
Melee Attack. If this attack hits, you deal +25 damage. If the target foe has less Health than you, you gain 70 Health. (Attrib: 12 Scythe Mastery)
Nightfall
Wearying Strike
6
5
Scythe Attack. If this attack hits, you deal +17 damage and inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds. (Attrib: 12 Scythe Mastery)
Nightfall
Mystic Sweep
4
¾
5
Melee Attack. If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: 12 Scythe Mastery)
Core
Wild Blow
8
5
Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked.
Nightfall
Featherfoot Grace
15
¼
10
Enchantment Spell. For 5..17..21 seconds, you move 25% faster, and Conditions expire 50% faster. (Attrib: Wind Prayers)
Nightfall
Harrier's Grasp
25
1
10
Enchantment Spell. For 5..21..26 seconds, attacks against moving foes also Cripple that foe for 3..13..16 seconds. (Attrib: Wind Prayers)
Nightfall
Avatar of Melandru
30
2
25
Elite Form. For 46 seconds, you have +100 Health, you are unaffected by Conditions, and your attacks deal earth damage. This Skill is disabled for 120 seconds. (Attrib: 9 Mysticism)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
PvP DW AoM Harriers Grasp
Monk / Assassin
12 Protection Prayers 12 Divine Favor 3 Shadow Arts
Core
Guardian
2
1
5
Enchantment Spell. For 6 seconds, target ally has a 50% chance to block attacks. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Core
Reversal of Fortune
2
¼
5
Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 67. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Nightfall
Shield of Absorption
10
1
5
Enchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 12 Protection Prayers) Target ally gets healed for 38 Health.
Elite Spell. You and target other ally lose 1 Condition and 1 Hex. Target ally gets healed for 38 Health.
Factions
Dark Escape
30
5
Stance. For 7 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. (Attrib: 3 Shadow Arts)
Factions
Return
15
¼
5
Spell. All adjacent foes are Crippled for 4 seconds. Teleport to target other ally's location. (Attrib: 3 Shadow Arts)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
PvP MoA Emphatic removal
Necromancer / Monk
10 Soul Reaping 12 Curses 8 Smiting Prayers You gain 10 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Prophecies
Feast of Corruption
20
2
15
Elite Spell. Target foe and all adjacent foes are struck for 67 shadow damage. You steal up to 34 Health from each struck foe who is suffering from a Hex. (Attrib: 12 Curses)
Nightfall
Signet of Sorrow
30
1
Signet. Target foe takes 55 damage. If target foe is near a corpse or has a dead pet, this Skill recharges instantly. (Attrib: 10 Soul Reaping)
Prophecies
Price of Failure
20
2
15
Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 37 damage whenever that foe fails to hit in combat. (Attrib: 12 Curses)
Nightfall
Meekness
15
2
15
17%
Hex Spell. For 25 seconds, target foe and all foes in the area attack 50% slower. (Attrib: 12 Curses)
Factions
Reckless Haste
12
1
15
Hex Spell. For 11 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. (Attrib: 12 Curses)
Prophecies
Desecrate Enchantments
15
2
10
Spell. Target foe and all nearby foes take 49 shadow damage and 17 shadow damage for each Enchantment on them. (Attrib: 12 Curses)
Core
Scourge Healing
5
2
10
Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 50 holy damage. (Attrib: 8 Smiting Prayers)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
Hammer Attack. If this attack hits, you strike for +17 damage. If Irresistible Blow is blocked, your target is knocked down and takes 17 damage. (Attrib: 12 Hammer Mastery)
Core
Devastating Hammer
7
Elite Hammer Attack. If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 17 seconds. (Attrib: 12 Hammer Mastery)
Prophecies
Crushing Blow
10
5(3)
Hammer Attack. If this attack hits, you strike for +16 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 17 seconds. (Attrib: 12 Hammer Mastery)
Factions
"On Your Knees!"
6
Shout. Lose all adrenaline. If any adjacent foes are knocked down, all of your Stances are recharged.
Core
Lightning Reflexes
30
10(6)
Stance. For 9 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. (Attrib: 10 Expertise)
Core
Antidote Signet
4
1
Signet. Cleanse yourself of Poison, Disease, and Blindness.
Core
Troll Unguent
10
3
5(3)
Skill. For 13 seconds, you gain +7 Health regeneration. (Attrib: 8 Wilderness Survival)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
PvP RW Lightning Hammer
Ranger / Warrior
12 Hammer Mastery 8 Beast Mastery 10 Expertise
Core
Irresistible Blow
6
5(3)
Hammer Attack. If this attack hits, you strike for +17 damage. If Irresistible Blow is blocked, your target is knocked down and takes 17 damage. (Attrib: 12 Hammer Mastery)
Core
Hammer Bash
6
Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down. (Attrib: 12 Hammer Mastery)
Prophecies
Crushing Blow
10
5(3)
Hammer Attack. If this attack hits, you strike for +16 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 17 seconds. (Attrib: 12 Hammer Mastery)
Core
Disrupting Lunge
10
5(3)
Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +7 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds. (Attrib: 8 Beast Mastery)
Nightfall
Rampage as One
10
25(15)
Elite Skill. For 9 seconds, both you and your animal companion attack 33% faster and run 25% faster. (Attrib: 8 Beast Mastery)
Core
Charm Animal
10
10(6)
Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. (Attrib: 8 Beast Mastery)
Core
Comfort Animal
1
1
10(6)
Skill. You heal your animal companion for 65 Health. If your companion is dead, it is resurrected with 36% Health. (Attrib: 8 Beast Mastery)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
PvP RW Rampaging Thumper
Necromancer / Monk
12 Blood Magic 9 Soul Reaping 9 Protection Prayers You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Factions
Oppressive Gaze
7
2
15
Spell. Target foe and adjacent foes take 41 damage. Steal up to 39 Health from any who were suffering from Weakness and below 50% Health. (Attrib: 12 Blood Magic)
Core
Vampiric Gaze
5
1
10
Spell. Steal up to 52 Health from target foe. (Attrib: 12 Blood Magic)
Prophecies
Shadow Strike
8
2
10
Spell. Target foe takes 41 shadow damage. If that foe's Health is above 50%, you steal up to 41 Health. (Attrib: 12 Blood Magic)
Core
Aegis
30
2
10
Enchantment Spell. For 9 seconds, all party members within earshot have a 50% chance to block attacks. (Attrib: 9 Protection Prayers)
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 9 Protection Prayers)
Core
Reversal of Fortune
2
¼
5
Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 54. (Attrib: 9 Protection Prayers)
Factions
Life Sheath
7
1
5
Elite Enchantment Spell. For 20 seconds, the next 102 damage target ally would take is negated. (Attrib: 9 Protection Prayers)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
PvP NMo Life Sheath Oppressive spike
Necromancer / Mesmer
11 Domination Magic 6 Soul Reaping 12 Curses You gain 6 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Prophecies
Enfeeble
5
1
5
Spell. Target suffers from Weakness for 17 seconds. (Attrib: 12 Curses)
Prophecies
Spiteful Spirit
10
2
15
Elite Hex Spell. For 18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 29 shadow damage to that foe and all adjacent allies of that foe. (Attrib: 12 Curses)
EotN
Defile Defenses
5
1
5
Hex Spell. For 10 seconds, the next time target foe blocks, that foe takes 102 damage. (Attrib: 12 Curses)
Core
Parasitic Bond
2
1
5
Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 102 when Parasitic Bond ends. (Attrib: 12 Curses)
Core
Power Spike
12
¼
5
Spell. If target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 96 damage. (Attrib: 11 Domination Magic)
Prophecies
Plague Sending
5
1
10
10%
Spell. Transfer 3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes. (Attrib: 12 Curses)
Prophecies
Desecrate Enchantments
15
2
10
Spell. Target foe and all nearby foes take 49 shadow damage and 17 shadow damage for each Enchantment on them. (Attrib: 12 Curses)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
Spell. Target foe is struck for 77 lightning damage. That foe is struck for an additional 29 lightning damage if you are holding an item. (Attrib: 12 Channeling Magic)
Factions
Mend Body and Soul
3
¾
5
Spell. Target ally is healed for 77 Health. That ally loses one Condition for all Spirits within earshot. (Attrib: 9 Restoration Magic)
Nightfall
Caretaker's Charge
4
1
5
Elite Spell. Target foe is struck for 64 lightning damage. If you are holding an item, you gain 5 Energy and 41 Health. (Attrib: 12 Channeling Magic)
Factions
Mighty Was Vorizun
30
2
5
Item Spell. Hold Vorizun's ashes for up to 42 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy. (Attrib: 9 Communing)
Factions
Spirit Rift
5
2
10
Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 113 lightning damage. (Attrib: 12 Channeling Magic)
Factions
Bloodsong
30
3
5
Binding Ritual. Create a level 7 Spirit with 140 Health and 44 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health. (Attrib: 12 Channeling Magic)
Nightfall
Renewing Surge
10
1
5
Spell. Target foe is struck for 51 lightning damage. If you are holding an item, this Skill recharges instantly. (Attrib: 12 Channeling Magic)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
Spell. Target foe is struck for 77 lightning damage. That foe is struck for an additional 29 lightning damage if you are holding an item. (Attrib: 12 Channeling Magic)
Factions
Lamentation
20
1
5
Spell. If target foe is within earshot of a corpse or Spirit, that foe takes 63 damage. (Attrib: 12 Channeling Magic)
Factions
Essence Strike
8
1
5
Spell. Target foe is struck for 51 lightning damage. If any Spirits are within earshot, you gain 7 Energy. (Attrib: 12 Channeling Magic)
Factions
Mighty Was Vorizun
30
2
5
Item Spell. Hold Vorizun's ashes for up to 39 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy. (Attrib: 8 Communing)
Factions
Spirit Rift
5
2
10
Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 113 lightning damage. (Attrib: 12 Channeling Magic)
Factions
Bloodsong
30
3
5
Binding Ritual. Create a level 7 Spirit with 140 Health and 44 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health. (Attrib: 12 Channeling Magic)
Prophecies
Frozen Soil
30
5
10
Nature Ritual. Create a level 7 Spirit with 140 Health and 44 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 70 seconds. (Attrib: 10 Wilderness Survival)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
PvP RtR Spiking Ritualist Frozen Soil
Necromancer / Mesmer
9 Domination Magic 9 Soul Reaping 12 Curses You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
Prophecies
Enfeeble
5
1
5
Spell. Target suffers from Weakness for 17 seconds. (Attrib: 12 Curses)
Prophecies
Spiteful Spirit
10
2
15
Elite Hex Spell. For 18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 29 shadow damage to that foe and all adjacent allies of that foe. (Attrib: 12 Curses)
Prophecies
Insidious Parasite
12
1
15
Hex Spell. For 13 seconds, whenever target foe hits with an attack, you steal up to 39 Health from that foe. (Attrib: 12 Curses)
Core
Parasitic Bond
2
1
5
Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 102 when Parasitic Bond ends. (Attrib: 12 Curses)
Core
Power Spike
12
¼
5
Spell. If target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 84 damage. (Attrib: 9 Domination Magic)
EotN
Hexer's Vigor
10
¼
5
Enchantment Spell. For 10 seconds, you have +5 Health regeneration. Hexer's Vigor ends if you cast a non-Hex Skill. (Attrib: 9 Soul Reaping)
EotN
Defile Defenses
5
1
5
Hex Spell. For 10 seconds, the next time target foe blocks, that foe takes 102 damage. (Attrib: 12 Curses)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
PvP NMe SS interrupt
Mesmer / Elementalist
12 Fast Casting 12 Air Magic
Core
Lightning Orb
5
2(1.15)
15
Spell. Send out a lightning Orb that strikes target foe for 82 lightning damage if it hits. This Spell has 25% armor penetration. (Attrib: 12 Air Magic)
Prophecies
Windborne Speed
5
1(0.57)
10
Enchantment Spell. For 10 seconds, target ally moves 33% faster. (Attrib: 12 Air Magic)
Core
Elemental Attunement
45
2(1.15)
10
Elite Enchantment Spell. For 30 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements. (Attrib: 0 Energy Storage)
Core
Air Attunement
45
2(1.15)
10
Enchantment Spell. For 55 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic. (Attrib: 12 Air Magic)
Prophecies
Shock
10
¾
5
Skill. Target touched foe is knocked down and struck for 50 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: 12 Air Magic)
Core
Resurrection Signet
3(1.92)
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
PvP MeE fast cast 105HP Dodgeball
Ranger
Ranger / No profession
12 Beast Mastery 3 Expertise 12 Marksmanship
Core
Favorable Winds
60
5
5(4)
Nature Ritual. Create a level 8 Spirit with 160 Health and 50 armor. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 126 seconds. (Attrib: 12 Marksmanship)
Core
Barrage
1
5(4)
Elite Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +17 damage if they hit. (Attrib: 12 Marksmanship)
Nightfall
Crossfire
4
5(4)
Bow Attack. If this attack hits target foe, it deals +17 damage. If that foe is near any of your allies, this attack cannot be blocked. (Attrib: 12 Marksmanship)
Core
Savage Shot
5
½
10(9)
Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +25 damage. (Attrib: 12 Marksmanship)
Core
Distracting Shot
10
½
5(4)
Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 4 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 3 Expertise)
Core
Charm Animal
10
10(9)
Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. (Attrib: 12 Beast Mastery)
Core
Comfort Animal
1
1
10(9)
Skill. You heal your animal companion for 87 Health. If your companion is dead, it is resurrected with 48% Health. (Attrib: 12 Beast Mastery)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
R Barrage pet
Ranger / Mesmer
3 Wilderness Survival 10 Marksmanship
Core
Apply Poison
12
2
15
Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 5 seconds. (Attrib: 3 Wilderness Survival)
Factions
Broad Head Arrow
15
15
Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 15 seconds, and if target foe is casting a Spell that Spell is interrupted. (Attrib: 10 Marksmanship)
Core
Epidemic
5
¼
5
Spell. Spread all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.
Core
Savage Shot
5
½
10
Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +23 damage. (Attrib: 10 Marksmanship)
Nightfall
Crossfire
4
5
Bow Attack. If this attack hits target foe, it deals +15 damage. If that foe is near any of your allies, this attack cannot be blocked. (Attrib: 10 Marksmanship)
Core
Distracting Shot
10
½
5
Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1..13..17 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: Expertise)
Core
Troll Unguent
10
3
5
Skill. For 13 seconds, you gain +4 Health regeneration. (Attrib: 3 Wilderness Survival)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
Bow Attack. If this attack hits target foe, it deals +17 damage. If that foe is near any of your allies, this attack cannot be blocked. (Attrib: 12 Marksmanship)
Factions
Broad Head Arrow
15
15
Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 17 seconds, and if target foe is casting a Spell that Spell is interrupted. (Attrib: 12 Marksmanship)
Core
Epidemic
5
¼
5
Spell. Spread all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.
Core
Savage Shot
5
½
10
Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +25 damage. (Attrib: 12 Marksmanship)
Factions
Needling Shot
4
1
5
Bow Attack. Needling Shot strikes for only 26 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. (Attrib: 12 Marksmanship)
Core
Charm Animal
10
10
Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. (Attrib: 12 Beast Mastery)
Core
Comfort Animal
1
1
10
Skill. You heal your animal companion for 87 Health. If your companion is dead, it is resurrected with 48% Health. (Attrib: 12 Beast Mastery)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
RMe Hero BHA Epidemic Beast
Ranger / Necromancer
12 Blood Magic 12 Expertise
Factions
Vampiric Bite
2
¾
15(8)
Skill. Touch target foe to steal up to 65 Health. (Attrib: 12 Blood Magic)
Prophecies
Vampiric Touch
2
¾
15(8)
Skill. Touch target foe to steal up to 65 Health. (Attrib: 12 Blood Magic)
Prophecies
Offering of Blood
15
¼
1
20%
Elite Spell. You gain 18 Energy. (Attrib: 12 Blood Magic)
Core
Throw Dirt
30
1
5(3)
Skill. Target touched foe and foes adjacent to your target become Blinded for 13 seconds. (Attrib: 12 Expertise)
Core
Whirling Defense
60
10(5)
Stance. For 18 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 10 damage. (Attrib: 12 Expertise)
Prophecies
Dodge
30
5(3)
Stance. For 10 seconds, you move 33% faster and have a 65% chance to block incoming projectiles. Dodge ends if you attack. (Attrib: 12 Expertise)
Core
Plague Touch
¾
5(3)
Skill. Transfer 1..3..3 negative Conditions and their remaining durations from yourself to target touched foe. (Attrib: Curses)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
RN Toucher
Ritualist
Ritualist / Mesmer
12 Restoration Magic 12 Channeling Magic 3 Spawning Power
Factions
Spirit Rift
5
2
10
Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 113 lightning damage. (Attrib: 12 Channeling Magic)
Factions
Splinter Weapon
5
1
5
Weapon Spell. For 20(+1.2) seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage to up to 3 adjacent foes. (Attrib: 12 Channeling Magic)
Nightfall
Weapon of Fury
8
1
5
Elite Weapon Spell. For 17(+1) seconds, target ally gains 41% more adrenaline and 1 Energy whenever that ally successfully hits with an attack. (Attrib: 12 Channeling Magic)
Factions
Essence Strike
8
1
5
Spell. Target foe is struck for 51 lightning damage. If any Spirits are within earshot, you gain 7 Energy. (Attrib: 12 Channeling Magic)
Factions
Destruction
15
3
5
Binding Ritual. Create a level 8 Spirit with 160 (+19) Health and 50 armor that dies after 30 seconds. When this Spirit dies, all foes in the area take 4 damage for each second the Spirit was alive. (Attrib: 12 Channeling Magic)
Factions
Life
20
3
10
Binding Ritual. Create a level 8 Spirit with 160 (+19) Health and 50 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: 12 Restoration Magic)
Factions
Recuperation
45
3
25
Binding Ritual. Create a level 8 Spirit with 160 (+19) Health and 50 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds. (Attrib: 12 Restoration Magic)
Factions
Lively Was Naomei
20
6
15
Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 63% Health and zero Energy. (Attrib: 12 Restoration Magic)
Rt Channeling Support
Ritualist / Mesmer
12 Restoration Magic 12 Channeling Magic
Factions
Grasping Was Kuurong
20
1
15
Elite Item Spell. Hold Kuurong's ashes for up to 51 seconds. When you drop his ashes, all nearby foes are struck for 63 damage and knocked down. (Attrib: 12 Channeling Magic)
Nightfall
Renewing Surge
10
1
5
Spell. Target foe is struck for 51 lightning damage. If you are holding an item, this Skill recharges instantly. (Attrib: 12 Channeling Magic)
Factions
Channeled Strike
4
2
10
Spell. Target foe is struck for 77 lightning damage. That foe is struck for an additional 29 lightning damage if you are holding an item. (Attrib: 12 Channeling Magic)
Factions
Destruction
15
3
5
Binding Ritual. Create a level 8 Spirit with 160 Health and 50 armor that dies after 30 seconds. When this Spirit dies, all foes in the area take 4 damage for each second the Spirit was alive. (Attrib: 12 Channeling Magic)
Factions
Splinter Weapon
5
1
5
Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage to up to 3 adjacent foes. (Attrib: 12 Channeling Magic)
Factions
Recuperation
45
3
25
Binding Ritual. Create a level 8 Spirit with 160 Health and 50 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds. (Attrib: 12 Restoration Magic)
Factions
Life
20
3
10
Binding Ritual. Create a level 8 Spirit with 160 Health and 50 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: 12 Restoration Magic)
Factions
Lively Was Naomei
20
6
15
Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 63% Health and zero Energy. (Attrib: 12 Restoration Magic)
Rt Channeling
Ritualist / No profession
12 Communing 3 Restoration Magic 12 Spawning Power
Factions
Shelter
45
5
25
Binding Ritual. Create a level 7 Spirit with 140 (+67) Health and 44 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 51 Health. This Spirit lasts 54 seconds. (Attrib: 12 Communing)
Factions
Union
45
3
15
Binding Ritual. Create a level 7 Spirit with 140 (+67) Health and 44 armor. Whenever a non-Spirit ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 54 seconds. (Attrib: 12 Communing)
Factions
Bloodsong
30
3
5
Binding Ritual. Create a level 1..7..8 Spirit who dies after 30..126..158 seconds. Attacks by that Spirit steal up to 5..21..26 Health. (Attrib: Channeling Magic)
Factions
Displacement
45
3
15
Binding Ritual. Create a level 8 Spirit with 160 (+77) Health and 50 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 54 seconds. (Attrib: 12 Communing)
Nightfall
Spirit's Gift
45
1
10
Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 41 Health and lose 1 Condition. (Attrib: 12 Spawning Power)
Factions
Ritual Lord
30
10
Elite Skill. For 30 seconds, your Rituals recharge 51% faster. (Attrib: 12 Spawning Power)
Factions
Boon of Creation
45
2
10
Enchantment Spell. For 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy. (Attrib: 12 Spawning Power)
Factions
Flesh of My Flesh
4
5
Spell. Lose half your Health. Resurrect target party member with your current Health and 8% Energy. (Attrib: 3 Restoration Magic)
Rt DoA support spirits
Ritualist / No profession
12 Restoration Magic 12 Spawning Power
Factions
Boon of Creation
45
2
10
Enchantment Spell. For 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy. (Attrib: 12 Spawning Power)
Nightfall
Spirit's Gift
45
1
10
Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 41 Health and lose 1 Condition. (Attrib: 12 Spawning Power)
Factions
Vengeful Weapon
3
¼
5
Weapon Spell. For 8(+1.9) seconds, the next time target ally takes damage from a foe, that ally steals up to 51 Health from that foe. (Attrib: 12 Restoration Magic)
Nightfall
Recovery
30
3
15
Binding Ritual. Create a level 8 Spirit with 160 (+77) Health and 50 armor. Conditions on allies within range of this Spirit expire 44% faster. This Spirit dies after 54 seconds. (Attrib: 12 Restoration Magic)
Factions
Preservation
20
3
5
Elite Binding Ritual. Create a level 8 Spirit with 160 (+77) Health and 50 armor. Every 4 seconds, this Spirit heals one non-Spirit ally in the area for 94 Health. This Spirit dies after 90 seconds. (Attrib: 12 Restoration Magic)
Factions
Life
20
3
10
Binding Ritual. Create a level 8 Spirit with 160 (+77) Health and 50 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: 12 Restoration Magic)
Factions
Recuperation
45
3
25
Binding Ritual. Create a level 8 Spirit with 160 (+77) Health and 50 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds. (Attrib: 12 Restoration Magic)
Factions
Flesh of My Flesh
4
5
Spell. Lose half your Health. Resurrect target party member with your current Health and 17% Energy. (Attrib: 12 Restoration Magic)
Rt Resto Preservation
Ritualist / No profession
12 Communing 3 Channeling Magic 12 Spawning Power
Factions
Pain
30
3
5
Binding Ritual. Create a level 7 Spirit with 140 (+67) Health and 44 armor. This Spirit's attacks deal 25 damage. This Spirit dies after 126 seconds. (Attrib: 12 Communing)
Factions
Union
45
3
15
Binding Ritual. Create a level 7 Spirit with 140 (+67) Health and 44 armor. Whenever a non-Spirit ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 54 seconds. (Attrib: 12 Communing)
Factions
Bloodsong
30
3
5
Binding Ritual. Create a level 2 Spirit with 40 (+19) Health and 15 armor who dies after 54 seconds. Attacks by that Spirit steal up to 9 Health. (Attrib: 3 Channeling Magic)
Factions
Painful Bond
12
1
15
Hex Spell. For 12 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 10 damage whenever hit by a Spirit's attack. (Attrib: 3 Channeling Magic)
Nightfall
Anguish
45
3
25
Binding Ritual. Create a level 6 Spirit with 120 (+58) Health and 38 armor. This Spirit's attacks deal 17 damage and deal double damage to Hexed foes. This Spirit dies after 39 seconds. (Attrib: 12 Communing)
Factions
Ritual Lord
30
10
Elite Skill. For 30 seconds, your Rituals recharge 51% faster. (Attrib: 12 Spawning Power)
Factions
Boon of Creation
45
2
10
Enchantment Spell. For 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy. (Attrib: 12 Spawning Power)
Factions
Flesh of My Flesh
4
5
Spell. Lose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy. (Attrib: Restoration Magic)
Rt Ritual Lord Anguish Painful bond
Ritualist / No profession
12 Communing 3 Restoration Magic 12 Spawning Power
Factions
Pain
30
3
5
Binding Ritual. Create a level 7 Spirit with 140 (+67) Health and 44 armor. This Spirit's attacks deal 25 damage. This Spirit dies after 126 seconds. (Attrib: 12 Communing)
Factions
Union
45
3
15
Binding Ritual. Create a level 7 Spirit with 140 (+67) Health and 44 armor. Whenever a non-Spirit ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 54 seconds. (Attrib: 12 Communing)
Factions
Displacement
45
3
15
Binding Ritual. Create a level 8 Spirit with 160 (+77) Health and 50 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 54 seconds. (Attrib: 12 Communing)
Factions
Shadowsong
45
5
15
Binding Ritual. Create a level 5 Spirit with 100 (+48) Health and 32 armor. The Spirit's attacks cause Blindness for 5 seconds. This Spirit dies after 30 seconds. (Attrib: 12 Communing)
Nightfall
Anguish
45
3
25
Binding Ritual. Create a level 6 Spirit with 120 (+58) Health and 38 armor. This Spirit's attacks deal 17 damage and deal double damage to Hexed foes. This Spirit dies after 39 seconds. (Attrib: 12 Communing)
Factions
Ritual Lord
30
10
Elite Skill. For 30 seconds, your Rituals recharge 51% faster. (Attrib: 12 Spawning Power)
Factions
Boon of Creation
45
2
10
Enchantment Spell. For 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy. (Attrib: 12 Spawning Power)
Factions
Flesh of My Flesh
4
5
Spell. Lose half your Health. Resurrect target party member with your current Health and 8% Energy. (Attrib: 3 Restoration Magic)
Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Factions
Vengeful Was Khanhei
20
¾
5
Elite Item Spell. Hold Khanhei's ashes for 10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 29 Health from that foe. (Attrib: 12 Restoration Magic)
Factions
Ancestor's Visage
20
1
10
Enchantment Spell. For 8 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Attrib: 9 Illusion Magic)
Prophecies
Sympathetic Visage
20
1
10
Enchantment Spell. For 8 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Attrib: 9 Illusion Magic)
Factions
Vengeful Weapon
3
¼
5
Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 51 Health from that foe. (Attrib: 12 Restoration Magic)
Factions
Soothing Memories
5
1
5
Spell. Target ally is healed for 82 Health. If you are holding an item, you gain 3 Energy. (Attrib: 12 Restoration Magic)
Prophecies
Physical Resistance
20
10
Stance. For 66 seconds, You gain +40 armor against physical damage, but you lose 17 armor against elemental damage. (Attrib: 9 Inspiration Magic)
Prophecies
Channeling
15
1
5
Enchantment Spell. For 37 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. (Attrib: 9 Inspiration Magic)
RtMe VwK phys resist
Ritualist / Necromancer
12 Death Magic 3 Restoration Magic 12 Spawning Power
Factions
Animate Flesh Golem
30
3
10
Elite Spell. Exploit nearest corpse to animate a level 21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. (Attrib: 12 Death Magic)
Core
Animate Bone Minions
5
3
15
Spell. Exploit nearest corpse to animate two level 10 bone minions. (Attrib: 12 Death Magic)
Core
Rotting Flesh
3
3
15
Spell. Target fleshy foe becomes Diseased for 22 seconds, slowly losing Health. (Attrib: 12 Death Magic)
Core
Blood of the Master
2
1
5
5%
Spell. All of your undead allies are healed for 99 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. (Attrib: 12 Death Magic)
Nightfall
Spirit's Gift
45
1
10
Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 41 Health and lose 1 Condition. (Attrib: 12 Spawning Power)
Factions
Explosive Growth
45
2
5
Enchantment Spell. For 51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 56 lightning damage. (Attrib: 12 Spawning Power)
Factions
Boon of Creation
45
2
10
Enchantment Spell. For 51 seconds, whenever you create a creature, you gain 41 Health and 5 Energy. (Attrib: 12 Spawning Power)
Factions
Flesh of My Flesh
4
5
Spell. Lose half your Health. Resurrect target party member with your current Health and 8% Energy. (Attrib: 3 Restoration Magic)
RtN Spawning MM
Ritualist / Ranger
8 Wilderness Survival 12 Communing 10 Spawning Power
Factions
Wanderlust
45
5
10
Elite Binding Ritual. Create a level 7 Spirit with 140 (+56) Health and 44 armor. Whenever this Spirit's attack hits a stationary foe, that foe is knocked down and the Spirit loses 54 Health. This Spirit dies after 54 seconds. (Attrib: 12 Communing)
Factions
Earthbind
60
5
15
Binding Ritual. Create a level 8 Spirit with 160 (+64) Health and 50 armor. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 30 Health. This Spirit dies after 39 seconds. (Attrib: 12 Communing)
Factions
Bloodsong
30
3
5
Binding Ritual. Create a level 1..7..8 Spirit who dies after 30..126..158 seconds. Attacks by that Spirit steal up to 5..21..26 Health. (Attrib: Channeling Magic)
Factions
Union
45
3
15
Binding Ritual. Create a level 7 Spirit with 140 (+56) Health and 44 armor. Whenever a non-Spirit ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 54 seconds. (Attrib: 12 Communing)
Factions
Brambles
60
5
10
Nature Ritual. Create a level 6 Spirit with 120 (+48) Health and 38 armor. Non-Spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 13 seconds. This Spirit dies after 94 seconds. (Attrib: 8 Wilderness Survival)
Prophecies
Serpent's Quickness
45
5
Stance. For 23 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. (Attrib: 8 Wilderness Survival)
Factions
Boon of Creation
45
2
10
Enchantment Spell. For 45 seconds, whenever you create a creature, you gain 35 Health and 4 Energy. (Attrib: 10 Spawning Power)
Factions
Flesh of My Flesh
4
5
Spell. Lose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy. (Attrib: Restoration Magic)
Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage to up to 3 adjacent foes. (Attrib: 12 Channeling Magic)
Core
Barrage
1
5
Elite Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +5..17..21 damage if they hit. (Attrib: Marksmanship)
Nightfall
Wielder's Strike
6
1
5
Spell. Target foe is struck for 41 lightning damage. If you are under the effects of a weapon Spell, you deal an additional 34 lightning damage. (Attrib: 12 Channeling Magic)
Core
Storm Chaser
20
10
Stance. For 14 seconds, you move 25% faster, and you gain 3 Energy whenever you take elemental damage. (Attrib: 8 Wilderness Survival)
Nightfall
Natural Stride
12
5
Stance. For 5 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. (Attrib: 8 Wilderness Survival)
Prophecies
Dodge
30
5
Stance. For 5 seconds, you move 33% faster and have a 27% chance to block incoming projectiles. Dodge ends if you attack. (Attrib: 0 Expertise)
Prophecies
Edge of Extinction
60
5
5
Nature Ritual. Create a level 7 Spirit with 140 Health and 44 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 38 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 110 seconds. (Attrib: 10 Beast Mastery)
Core
Troll Unguent
10
3
5
Skill. For 13 seconds, you gain +7 Health regeneration. (Attrib: 8 Wilderness Survival)
RtR Splinter Barrager
Ritualist / No profession
12 Restoration Magic 12 Channeling Magic 3 Spawning Power
Nightfall
Caretaker's Charge
4
1
5
Elite Spell. Target foe is struck for 64 lightning damage. If you are holding an item, you gain 5 Energy and 41 Health. (Attrib: 12 Channeling Magic)
Nightfall
Renewing Surge
10
1
5
Spell. Target foe is struck for 51 lightning damage. If you are holding an item, this Skill recharges instantly. (Attrib: 12 Channeling Magic)
Factions
Channeled Strike
4
2
10
Spell. Target foe is struck for 77 lightning damage. That foe is struck for an additional 29 lightning damage if you are holding an item. (Attrib: 12 Channeling Magic)
Factions
Protective Was Kaolai
15
1
10
Item Spell. Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 70 Health. (Attrib: 12 Restoration Magic)
Factions
Splinter Weapon
5
1
5
Weapon Spell. For 20(+1.2) seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage to up to 3 adjacent foes. (Attrib: 12 Channeling Magic)
Factions
Recuperation
45
3
25
Binding Ritual. Create a level 8 Spirit with 160 (+19) Health and 50 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds. (Attrib: 12 Restoration Magic)
Factions
Spirit Rift
5
2
10
Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 113 lightning damage. (Attrib: 12 Channeling Magic)
Factions
Lively Was Naomei
20
6
15
Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 63% Health and zero Energy. (Attrib: 12 Restoration Magic)
Rt CC Spirit Rift
Ritualist / No profession
12 Restoration Magic 12 Channeling Magic 3 Spawning Power
Nightfall
Caretaker's Charge
4
1
5
Elite Spell. Target foe is struck for 64 lightning damage. If you are holding an item, you gain 5 Energy and 41 Health. (Attrib: 12 Channeling Magic)
Nightfall
Renewing Surge
10
1
5
Spell. Target foe is struck for 51 lightning damage. If you are holding an item, this Skill recharges instantly. (Attrib: 12 Channeling Magic)
Factions
Gaze from Beyond
10
2
5
Spell. The Spirit nearest you loses 26 Health. Target foe is struck for 4 lightning damage for each point of Health lost. (Attrib: 12 Channeling Magic)
Factions
Protective Was Kaolai
15
1
10
Item Spell. Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 70 Health. (Attrib: 12 Restoration Magic)
Factions
Nightmare Weapon
10
1
5
Weapon Spell. For 12(+0.7) seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 42 damage and steal up to 42 Health. (Attrib: 12 Channeling Magic)
Factions
Bloodsong
30
3
5
Binding Ritual. Create a level 7 Spirit with 140 (+17) Health and 44 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health. (Attrib: 12 Channeling Magic)
Factions
Spirit Rift
5
2
10
Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 113 lightning damage. (Attrib: 12 Channeling Magic)
Factions
Lively Was Naomei
20
6
15
Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 63% Health and zero Energy. (Attrib: 12 Restoration Magic)
Elite Item Spell. Hold Khanhei's ashes for 10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 29 Health from that foe. (Attrib: 12 Restoration Magic)
Factions
Vengeful Weapon
3
¼
5
Weapon Spell. For 8(+0.3) seconds, the next time target ally takes damage from a foe, that ally steals up to 51 Health from that foe. (Attrib: 12 Restoration Magic)
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 10 Protection Prayers)
Factions
Spirit Bond
2
¼
10
Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 80 Health. (Attrib: 10 Protection Prayers)
Nightfall
Reversal of Damage
6
¼
5
Enchantment Spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 42). (Attrib: 8 Smiting Prayers)
Core
Retribution
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 13 damage). (Attrib: 8 Smiting Prayers)
Prophecies
Essence Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: 8 Smiting Prayers)
RtMo 330hp Vengeful Spirit Bonder
Ritualist / No profession
3 Restoration Magic 12 Channeling Magic 12 Spawning Power
Nightfall
Caretaker's Charge
4
1
5
Elite Spell. Target foe is struck for 64 lightning damage. If you are holding an item, you gain 5 Energy and 41 Health. (Attrib: 12 Channeling Magic)
Factions
Spirit Rift
5
2
10
Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 113 lightning damage. (Attrib: 12 Channeling Magic)
Factions
Essence Strike
8
1
5
Spell. Target foe is struck for 51 lightning damage. If any Spirits are within earshot, you gain 7 Energy. (Attrib: 12 Channeling Magic)
Factions
Protective Was Kaolai
15
1
10
Item Spell. Hold Kaolai's ashes for up to 24 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 25 Health. (Attrib: 3 Restoration Magic)
Factions
Bloodsong
30
3
5
Binding Ritual. Create a level 7 Spirit with 140 (+67) Health and 44 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health. (Attrib: 12 Channeling Magic)
Nightfall PvE only
Vampirism
30
3
10
Binding Ritual. Create a level 1..10 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. (Attrib: Sunspear rank)
Factions
Painful Bond
12
1
15
Hex Spell. For 18 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 18 damage whenever hit by a Spirit's attack. (Attrib: 12 Channeling Magic)
Factions
Flesh of My Flesh
4
5
Spell. Lose half your Health. Resurrect target party member with your current Health and 8% Energy. (Attrib: 3 Restoration Magic)
Rt CC Essence Strike
Warrior
Warrior / Monk
12 Strength 3 Swordsmanship 12 Tactics
Core
Endure Pain
30
5
Skill. For 16 seconds you have an additional 258 Health. (Attrib: 12 Strength)
Core
Healing Signet
4
2
Signet. You gain 134 Health. You have -40 armor while using this skill. (Attrib: 12 Tactics)
Core
Defensive Stance
15
5
Stance. For 7 seconds, you have +24 armor and you have a 75% chance to block melee and projectile attacks. Defensive Stance ends if you use a skill. (Attrib: 12 Tactics)
Prophecies
"I Will Survive!"
30
5
Shout. You gain +3 Health regeneration for each condition you are suffering. This regeneration expires after 10 seconds. (Attrib: 12 Strength)
Core
Balanced Stance
30
5
Stance. For 18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. (Attrib: 12 Tactics)
Core
Sprint
20
5
Stance. For 13 seconds, you move 25% faster. (Attrib: 12 Strength)
Nightfall
Charging Strike
5
5
Elite Stance. For 8 seconds, you run 33% faster. Your next successful hit does +34 damage and this Stance ends. This Stance ends if you use a Skill. (Attrib: 12 Strength)
Core
Purge Conditions
20
¼
5
Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target ally.
W Runnner
Warrior / No profession
8 Strength 10 Swordsmanship 12 Tactics
Core
Healing Signet
4
2
Signet. You gain 134 Health. You have -40 armor while using this skill. (Attrib: 12 Tactics)
Prophecies
Deadly Riposte
10
5
Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you, and your attacker is struck for 75 damage and begins Bleeding for 21 seconds. (Attrib: 12 Tactics)
Core
Sever Artery
4
Sword Attack. If this attack hits, the opponent begins Bleeding for 18 seconds, losing Health over time. (Attrib: 10 Swordsmanship) This attack skill has 8% armor penetration.
Factions
Silverwing Slash
8
Sword Attack. This attack strikes for +27 damage if it hits. (Attrib: 10 Swordsmanship) This attack skill has 8% armor penetration.
Prophecies
Dolyak Signet
20
Signet. For 14 seconds, you have +26 armor and cannot be knocked down, but your movement is slowed by 75%. (Attrib: 8 Strength)
Prophecies
Gladiator's Defense
30
5
Elite Stance. For 10 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 29 damage. (Attrib: 12 Tactics)
Prophecies
Shield Stance
15
5
Stance. For 7 seconds, while wielding a shield, you have a 75% chance to block incoming attacks, but you move 33% slower. (Attrib: 12 Tactics)
Prophecies
Riposte
4
Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you and your attacker is struck for 68 damage. (Attrib: 12 Tactics)
Skill. For 15 seconds you have an additional 244 Health. (Attrib: 11 Strength)
Core
Healing Signet
4
2
Signet. You gain 128 Health. You have -40 armor while using this skill. (Attrib: 11 Tactics)
Nightfall
Burst of Aggression
12
5
Stance. For 8 seconds, you attack 33% faster. When this Stance ends, you lose all adrenaline. (Attrib: 11 Strength)
Prophecies
Dolyak Signet
20
Signet. For 17 seconds, you have +32 armor and cannot be knocked down, but your movement is slowed by 75%. (Attrib: 11 Strength)
Core
"Watch Yourself!"
4
4
Shout. Party members within earshot gain +20 armor for 10 seconds. (Attrib: 11 Tactics)
Core
Defensive Stance
15
5
Stance. For 6 seconds, you have +24 armor and you have a 75% chance to block melee and projectile attacks. Defensive Stance ends if you use a skill. (Attrib: 11 Tactics)
Prophecies
Defy Pain
6
Elite Skill. For 12 seconds you have an additional 244 Health and an additional 20 armor. (Attrib: 11 Strength)
Nightfall PvE only
Sunspear Rebirth Signet
3
Signet. Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. (Attrib: Sunspear rank)
W Tank v1
Warrior / Elementalist
9 Earth Magic 10 Strength 9 Axe Mastery 8 Tactics
Core
Glyph of Lesser Energy
30
1
5
Glyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage)
Nightfall
Stoneflesh Aura
15
2
10
Enchantment Spell. For 11 seconds, damage you receive is reduced by 19, and you are immune to critical attacks. (Attrib: 9 Earth Magic)
Core
Obsidian Flesh
30
1
10
Elite Enchantment Spell. For 15 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. (Attrib: 9 Earth Magic)
Nightfall
Lion's Comfort
1
5
Skill. All of your Signets are disabled for 12 seconds. You are healed for 80 Health, and you gain 7 Health for each rank in Tactics. (Attrib: 10 Strength)
Prophecies
Dolyak Signet
20
Signet. For 16 seconds, you have +30 armor and cannot be knocked down, but your movement is slowed by 75%. (Attrib: 10 Strength)
Prophecies
Bonetti's Defense
8
Stance. For 8 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. (Attrib: 8 Tactics)
Core
"Watch Yourself!"
4
4
Shout. Party members within earshot gain +16 armor for 10 seconds. (Attrib: 8 Tactics)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
Elite Skill. Gain 5 strikes of adrenaline. For 10 seconds, whenever you use an adrenal Skill, that Skill recharges for 5 seconds. (Attrib: 11 Strength)
Prophecies
Rush
4
Stance. For 17 seconds, you move 25% faster. (Attrib: 11 Strength)
Core
"Watch Yourself!"
4
4
Shout. Party members within earshot gain +17 armor for 10 seconds. (Attrib: 9 Tactics)
Nightfall
Lion's Comfort
1
5
Skill. All of your Signets are disabled for 12 seconds. You are healed for 84 Health, and you gain 7 Health for each rank in Tactics. (Attrib: 11 Strength)
Prophecies
Dolyak Signet
20
Signet. For 17 seconds, you have +32 armor and cannot be knocked down, but your movement is slowed by 75%. (Attrib: 11 Strength)
Prophecies
Elemental Resistance
20
10
Stance. For 46 seconds, You gain +40 armor against elemental damage, but you lose 21 armor against physical damage. (Attrib: 4 Inspiration Magic)
Prophecies
Desperation Blow
7
5
Melee Attack. If this attack hits, you strike for +28 damage, and your target suffers from one of the following Conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. (Attrib: 9 Tactics) This attack skill has 11% armor penetration.
Core
Executioner's Strike
8
Axe Attack. If this attack hits, you strike for +30 damage. (Attrib: 10 Axe Mastery) This attack skill has 11% armor penetration.
W-Me Raging IDS Farmer
Warrior / Monk
12 Strength 12 Hammer Mastery
Core
Endure Pain
30
5
Skill. For 16 seconds you have an additional 258 Health. (Attrib: 12 Strength)
Core
Berserker Stance
20
5
Stance. For 10 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill. (Attrib: 12 Strength)
Prophecies
Crude Swing
5
5
Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +16 damage. You have -40 armor while activating this Skill. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration.
Core
Irresistible Blow
6
5
Hammer Attack. If this attack hits, you strike for +17 damage. If Irresistible Blow is blocked, your target is knocked down and takes 17 damage. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration.
Prophecies
Belly Smash
30
1
5
Hammer Attack. If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for 9 seconds. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration.
Prophecies
Earth Shaker
8
Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration.
Core
Counter Blow
4
Hammer Attack. If this attack hits an attacking foe, that foe is knocked down. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration.
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers)
WMo Hammer Earth Shaker v2
Warrior / Monk
10 Strength 12 Hammer Mastery 8 Tactics
Core
Endure Pain
30
5
Skill. For 14 seconds you have an additional 230 Health. (Attrib: 10 Strength)
Core
Healing Signet
4
2
Signet. You gain 110 Health. You have -40 armor while using this skill. (Attrib: 8 Tactics)
Prophecies
Dolyak Signet
20
Signet. For 16 seconds, you have +30 armor and cannot be knocked down, but your movement is slowed by 75%. (Attrib: 10 Strength)
Core
Irresistible Blow
6
5
Hammer Attack. If this attack hits, you strike for +17 damage. If Irresistible Blow is blocked, your target is knocked down and takes 17 damage. (Attrib: 12 Hammer Mastery) This attack skill has 10% armor penetration.
Prophecies
Belly Smash
30
1
5
Hammer Attack. If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for 9 seconds. (Attrib: 12 Hammer Mastery) This attack skill has 10% armor penetration.
Prophecies
Earth Shaker
8
Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Attrib: 12 Hammer Mastery) This attack skill has 10% armor penetration.
Core
Distracting Blow
10
½
5
Melee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). This attack skill has 10% armor penetration.
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers)
WMo Hammer Earth Shaker
Warrior / Monk
3 Protection Prayers 12 Swordsmanship 12 Tactics
Core
Hundred Blades
8
5
Elite Sword Attack. Swing twice at target foe and foes adjacent to your target. (Attrib: 12 Swordsmanship)
Core
Sever Artery
4
Sword Attack. If this attack hits, the opponent begins Bleeding for 21 seconds, losing Health over time. (Attrib: 12 Swordsmanship)
Core
"Watch Yourself!"
4
4
Shout. Party members within earshot gain +21 armor for 10 seconds. (Attrib: 12 Tactics)
Core
Healing Signet
4
2
Signet. You gain 134 Health. You have -40 armor while using this skill. (Attrib: 12 Tactics)
Core
Final Thrust
10
Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 32 more damage. This damage is doubled if your target was below 50% Health. (Attrib: 12 Swordsmanship)
Core
Power Attack
3
5
Melee Attack. If this attack hits, you strike for +10..34..42 damage. (Attrib: Strength)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This Spell consumes all of your remaining Energy. (Attrib: 3 Protection Prayers)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
WMo Hero 100blades
Warrior / Monk
1 Healing Prayers 12 Strength 12 Tactics
Nightfall
Enraging Charge
20
5
Stance. For 13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline. (Attrib: 12 Strength)
Core
Sprint
20
5
Stance. For 13 seconds, you move 25% faster. (Attrib: 12 Strength)
Nightfall
Signet of Stamina
20
¼
Signet. You have +250 maximum Health. This Signet ends if you successfully hit with an attack. (Attrib: 12 Strength)
Core
Endure Pain
30
5
Skill. For 16 seconds you have an additional 258 Health. (Attrib: 12 Strength)
Core
Healing Signet
4
2
Signet. You gain 134 Health. You have -40 armor while using this skill. (Attrib: 12 Tactics)
Core
Purge Conditions
20
¼
5
Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target ally.
Prophecies
Contemplation of Purity
10
¼
5
Skill. Lose all Enchantments. For each one lost, you gain 0 Health, lose one Hex, and lose one Condition (maximum 1 Hexes and Conditions). (Attrib: 0 Divine Favor)
Core
Holy Veil
12
1
5
-1
Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
WMo Melandrus Hope Runner
Warrior / Monk
10 Strength 12 Swordsmanship 8 Tactics
Core
Endure Pain
30
5
Skill. For 14 seconds you have an additional 230 Health. (Attrib: 10 Strength)
Core
Healing Signet
4
2
Signet. You gain 110 Health. You have -40 armor while using this skill. (Attrib: 8 Tactics)
Prophecies
Griffon's Sweep
8
5
Melee Attack. If this attack hits, you strike for +15 damage. If this attack is blocked, your target is knocked down and suffers 26 damage. (Attrib: 10 Strength) This attack skill has 10% armor penetration.
Factions
Silverwing Slash
8
Sword Attack. This attack strikes for +32 damage if it hits. (Attrib: 12 Swordsmanship) This attack skill has 10% armor penetration.
Core
"Watch Yourself!"
4
4
Shout. Party members within earshot gain +16 armor for 10 seconds. (Attrib: 8 Tactics)
Core
Hundred Blades
8
5
Elite Sword Attack. Swing twice at target foe and foes adjacent to your target. (Attrib: 12 Swordsmanship) This attack skill has 10% armor penetration.
Core
Distracting Blow
10
½
5
Melee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). This attack skill has 10% armor penetration.
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers)
Stance. For 12 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline. (Attrib: 11 Strength)
Core
Dismember
5
Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 17 seconds. (Attrib: 12 Axe Mastery) This attack skill has 11% armor penetration.
Factions
Penetrating Chop
5
Axe Attack. If this attack hits, you strike for +17 damage. This axe attack has 20% armor penetration. (Attrib: 12 Axe Mastery) This attack skill has 11% armor penetration.
Core
Shielding Hands
15
¼
5
Enchantment Spell. For 8 seconds, damage received by target ally is reduced by 9. (Attrib: 6 Protection Prayers)
Core
Shield of Regeneration
8
¼
15
Elite Enchantment Spell. For 8 seconds, target ally gains +6 Health regeneration and 40 armor. (Attrib: 6 Protection Prayers)
Prophecies
Dolyak Signet
20
Signet. For 17 seconds, you have +32 armor and cannot be knocked down, but your movement is slowed by 75%. (Attrib: 11 Strength)
Prophecies
Watchful Spirit
5
1
15
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30 Health when Watchful Spirit ends. (Attrib: 0 Divine Favor)
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: 2 Smiting Prayers)
WMo IDS Farm
Warrior / Ritualist
8 Strength 10 Tactics 12 Restoration Magic
Core
Sprint
20
5
Stance. For 11 seconds, you move 25% faster. (Attrib: 8 Strength)
Nightfall
Enraging Charge
20
5
Stance. For 10 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 2 strikes of adrenaline. (Attrib: 8 Strength)
Factions
Vengeful Weapon
3
¼
5
Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 51 Health from that foe. (Attrib: 12 Restoration Magic)
Factions
Vengeful Was Khanhei
20
¾
5
Elite Item Spell. Hold Khanhei's ashes for 10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 29 Health from that foe. (Attrib: 12 Restoration Magic)
Nightfall
Signet of Stamina
20
¼
Signet. You have +183 maximum Health. This Signet ends if you successfully hit with an attack. (Attrib: 8 Strength)
Nightfall PvE only
Sunspear Rebirth Signet
3
Signet. Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. (Attrib: Sunspear rank)
Prophecies
Dolyak Signet
20
Signet. For 14 seconds, you have +26 armor and cannot be knocked down, but your movement is slowed by 75%. (Attrib: 8 Strength)
Prophecies
Bonetti's Defense
8
Stance. For 9 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. (Attrib: 10 Tactics)
WRt Solo VwK
Warrior / Monk
12 Strength 12 Swordsmanship
Core
"For Great Justice!"
45
5
Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more.
Nightfall
Enraging Charge
20
5
Stance. For 13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline. (Attrib: 12 Strength)
Nightfall
Flail
4
Stance. For 13 seconds, you attack 33% faster but move 33% slower. (Attrib: 12 Strength)
Nightfall PvE only
Whirlwind Attack
1
6
Melee Attack. Attack target and adjacent foes. Each attack that hits deals +5..20 damage. (Attrib: Sunspear rank) This attack skill has 12% armor penetration.
Factions
Sun and Moon Slash
8
Sword Attack. Attack target foe twice. These attacks cannot be blocked. (Attrib: 12 Swordsmanship) This attack skill has 12% armor penetration.
Factions
Dragon Slash
10
Elite Sword Attack. If Dragon Slash hits, you strike for +34 damage and gain 4 strikes of adrenaline. (Attrib: 12 Swordsmanship) This attack skill has 12% armor penetration.
Factions PvE only
"Save Yourselves!" (Kurzick)
8
Shout. For 3..6 seconds, all other party members gain 100 armor. (Attrib: Kurzick rank)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers)
WMo Dragon Slash
Warrior / Monk
12 Strength 11 Swordsmanship 6 Tactics
Core
Endure Pain
30
5
Skill. For 16 seconds you have an additional 258 Health. (Attrib: 12 Strength)
Prophecies
Defy Pain
6
Elite Skill. For 12 seconds you have an additional 258 Health and an additional 20 armor. (Attrib: 12 Strength)
Nightfall PvE only
Whirlwind Attack
1
6
Melee Attack. Attack target and adjacent foes. Each attack that hits deals +5..20 damage. (Attrib: Sunspear rank) This attack skill has 12% armor penetration.
Factions
Sun and Moon Slash
8
Sword Attack. Attack target foe twice. These attacks cannot be blocked. (Attrib: 11 Swordsmanship) This attack skill has 12% armor penetration.
Core
Berserker Stance
20
5
Stance. For 10 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill. (Attrib: 12 Strength)
Core
"For Great Justice!"
45
5
Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more.
Core
Healing Signet
4
2
Signet. You gain 98 Health. You have -40 armor while using this skill. (Attrib: 6 Tactics)
Core
Resurrect
8
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
W Addrenaline Tank
Warrior / Ritualist
12 Strength 3 Tactics 12 Restoration Magic
Factions
Vengeful Weapon
3
¼
5
Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 51 Health from that foe. (Attrib: 12 Restoration Magic)
Factions
Vengeful Was Khanhei
20
¾
5
Elite Item Spell. Hold Khanhei's ashes for 10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 29 Health from that foe. (Attrib: 12 Restoration Magic)
Factions
Soothing Memories
5
1
5
Spell. Target ally is healed for 82 Health. If you are holding an item, you gain 3 Energy. (Attrib: 12 Restoration Magic)
Core
Endure Pain
30
5
Skill. For 16 seconds you have an additional 258 Health. (Attrib: 12 Strength)
Nightfall
Enraging Charge
20
5
Stance. For 13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline. (Attrib: 12 Strength)
Nightfall
Lion's Comfort
1
5
Skill. All of your Signets are disabled for 12 seconds. You are healed for 88 Health, and you gain 7 Health for each rank in Tactics. (Attrib: 12 Strength)
Prophecies
Dolyak Signet
20
Signet. For 18 seconds, you have +34 armor and cannot be knocked down, but your movement is slowed by 75%. (Attrib: 12 Strength)
Nightfall
Signet of Stamina
20
¼
Signet. You have +250 maximum Health. This Signet ends if you successfully hit with an attack. (Attrib: 12 Strength)
WRt Solo VwK v2
Warrior / Monk
12 Strength 12 Hammer Mastery
Core
Endure Pain
30
5
Skill. For 16 seconds you have an additional 258 Health. (Attrib: 12 Strength)
Nightfall
Flail
4
Stance. For 13 seconds, you attack 33% faster but move 33% slower. (Attrib: 12 Strength)
Prophecies
Crude Swing
5
5
Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +16 damage. You have -40 armor while activating this Skill. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration.
Core
Bull's Strike
10
5
Melee Attack. If this attack hits a moving foe, you strike for +25 damage, and your target is knocked down. (Attrib: 12 Strength) This attack skill has 12% armor penetration.
Prophecies
Belly Smash
30
1
5
Hammer Attack. If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for 9 seconds. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration.
Prophecies
Earth Shaker
8
Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration.
Nightfall
Enraging Charge
20
5
Stance. For 13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline. (Attrib: 12 Strength)
Core
Rebirth
5
10
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers)
WMo Hammer Earth Shaker v3
Warrior / No profession
12 Strength 12 Hammer Mastery 3 Tactics
Core
Endure Pain
30
5
Skill. For 16 seconds you have an additional 258 Health. (Attrib: 12 Strength)
Nightfall
Flail
4
Stance. For 13 seconds, you attack 33% faster but move 33% slower. (Attrib: 12 Strength)
Core
Irresistible Blow
6
5
Hammer Attack. If this attack hits, you strike for +17 damage. If Irresistible Blow is blocked, your target is knocked down and takes 17 damage. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration.
Nightfall
Lion's Comfort
1
5
Skill. All of your Signets are disabled for 12 seconds. You are healed for 88 Health, and you gain 7 Health for each rank in Tactics. (Attrib: 12 Strength)
Prophecies
Belly Smash
30
1
5
Hammer Attack. If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for 9 seconds. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration.
Prophecies
Earth Shaker
8
Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration.
Nightfall
Enraging Charge
20
5
Stance. For 13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline. (Attrib: 12 Strength)
Nightfall PvE only
Whirlwind Attack
1
6
Melee Attack. Attack target and adjacent foes. Each attack that hits deals +5..20 damage. (Attrib: Sunspear rank) This attack skill has 12% armor penetration.
W Hammer Earth Shaker v4
Warrior / No profession
12 Strength 12 Hammer Mastery 3 Tactics
Core
Endure Pain
30
5
Skill. For 16 seconds you have an additional 258 Health. (Attrib: 12 Strength)
Nightfall
Flail
4
Stance. For 13 seconds, you attack 33% faster but move 33% slower. (Attrib: 12 Strength)
Nightfall
Lion's Comfort
1
5
Skill. All of your Signets are disabled for 12 seconds. You are healed for 88 Health, and you gain 7 Health for each rank in Tactics. (Attrib: 12 Strength)
Nightfall
Signet of Stamina
20
¼
Signet. You have +250 maximum Health. This Signet ends if you successfully hit with an attack. (Attrib: 12 Strength)
Prophecies
Belly Smash
30
1
5
Hammer Attack. If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for 9 seconds. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration.
Prophecies
Earth Shaker
8
Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration.
Nightfall
Enraging Charge
20
5
Stance. For 13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline. (Attrib: 12 Strength)
Nightfall PvE only
Whirlwind Attack
1
6
Melee Attack. Attack target and adjacent foes. Each attack that hits deals +5..20 damage. (Attrib: Sunspear rank) This attack skill has 12% armor penetration.
WMo Hammer Earth Shaker v4
Warrior / No profession
12 Strength 12 Swordsmanship 3 Tactics
Core
Endure Pain
30
5
Skill. For 16 seconds you have an additional 258 Health. (Attrib: 12 Strength)
EotN PvE only
Pain Inverter
20
1
10
Hex Spell. For 6..10 seconds, every time target foe deals damage that foe takes 80..140% of the damage it causes (maximum 80 damage). (Attrib: Asura rank)
EotN PvE only
Brawling Headbutt
¾
7
Skill. You headbutt target touched foe dealing 30..70 damage and knocking down that foe if it hits. (Attrib: Deldrimor rank)
Prophecies
Dolyak Signet
20
Signet. For 18 seconds, you have +34 armor and cannot be knocked down, but your movement is slowed by 75%. (Attrib: 12 Strength)
Core
Distracting Blow
10
½
5
Melee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). This attack skill has 12% armor penetration.
Nightfall
Flail
4
Stance. For 13 seconds, you attack 33% faster but move 33% slower. (Attrib: 12 Strength)
EotN
Distracting Strike
15
½
5
Melee Attack. If Distracting Strike hits, it interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds. This attack skill has 12% armor penetration.
Prophecies
Defy Pain
6
Elite Skill. For 12 seconds you have an additional 258 Health and an additional 20 armor. (Attrib: 12 Strength)
W Tank PvE skills
Warrior / Mesmer
12 Inspiration Magic
EotN PvE only
Ursan Blessing
30
10
Elite Skill. You take on the aspect of the bear. Your Energy returns to maximum and you have -2 Energy degeneration. You have +10..20 armor and +100..200 maximum Health. All Enchantments upon you are removed. Bear attacks replace your skills. You gain Energy every time you take or deal damage. This skill ends when your Energy drops to 0. (Attrib: Norn rank)
Factions
Ether Signet
45
1
Signet. If you have less than 9 Energy, gain 18 Energy. (Attrib: 12 Inspiration Magic)
EotN PvE only
Dwarven Stability
30
¼
5
Enchantment Spell. For 20..30 seconds, your Stances last 30..100% longer. If you activated this Skill while drunk, you cannot be knocked down. (Attrib: Deldrimor rank)
Core
Mantra of Earth
20
10
Stance. For 78 seconds, whenever you take earth damage, the damage is reduced by 45% and you gain 2 Energy. (Attrib: 12 Inspiration Magic)
Core
Mantra of Flame
20
10
Stance. For 78 seconds, whenever you take fire damage, the damage is reduced by 45% and you gain 2 Energy. (Attrib: 12 Inspiration Magic)
Core
Mantra of Lightning
20
10
Stance. For 78 seconds, whenever you take lightning damage, the damage is reduced by 45% and you gain 2 Energy. (Attrib: 12 Inspiration Magic)
Core
Mantra of Frost
20
10
Stance. For 78 seconds, whenever you take cold damage, the damage is reduced by 45% and you gain 2 Energy. (Attrib: 12 Inspiration Magic)
WMe Ursan Stancer
Warrior / Ritualist
10 Strength 8 Tactics 12 Restoration Magic
Factions
Vengeful Was Khanhei
20
¾
5
Elite Item Spell. Hold Khanhei's ashes for 10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 29 Health from that foe. (Attrib: 12 Restoration Magic)
Core
Endure Pain
30
5
Skill. For 14 seconds you have an additional 230 Health. (Attrib: 10 Strength)
Prophecies
Dolyak Signet
20
Signet. For 16 seconds, you have +30 armor and cannot be knocked down, but your movement is slowed by 75%. (Attrib: 10 Strength)
Prophecies
"I Will Avenge You!"
45
5
Shout. For each dead ally, you gain 10 seconds of +6 Health regeneration and your attack speed increases by 25%. (Attrib: 10 Strength)
Factions
Weapon of Warding
5
1
10
Weapon Spell. For 9 seconds, target ally has a Weapon of Warding that grants target ally +4 Health regeneration and a 50% chance to block. (Attrib: 12 Restoration Magic)
Prophecies
Bonetti's Defense
8
Stance. For 8 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. (Attrib: 8 Tactics)
Nightfall
Signet of Stamina
20
¼
Signet. You have +217 maximum Health. This Signet ends if you successfully hit with an attack. (Attrib: 10 Strength)
WRt Glints Challenge
Warrior / Ritualist
8 Strength 12 Communing 10 Channeling Magic
EotN PvE only
Pain Inverter
20
1
10
Hex Spell. For 6..10 seconds, every time target foe deals damage that foe takes 80..140% of the damage it causes (maximum 80 damage). (Attrib: Asura rank)
EotN PvE only
Ursan Blessing
30
10
Elite Skill. You take on the aspect of the bear. Your Energy returns to maximum and you have -2 Energy degeneration. You have +10..20 armor and +100..200 maximum Health. All Enchantments upon you are removed. Bear attacks replace your skills. You gain Energy every time you take or deal damage. This skill ends when your Energy drops to 0. (Attrib: Norn rank)
Prophecies
Dolyak Signet
20
Signet. For 14 seconds, you have +26 armor and cannot be knocked down, but your movement is slowed by 75%. (Attrib: 8 Strength)
Nightfall PvE only
Vampirism
30
3
10
Binding Ritual. Create a level 1..10 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. (Attrib: Sunspear rank)
EotN
Agony
30
3
10
Binding Ritual. Create a level 6 Spirit with 120 Health and 38 armor. This Spirit causes 8 Health loss each second to foes within earshot. This Spirit loses 8 Health for each foe hurt in this way. This Spirit dies after 70 seconds. (Attrib: 10 Channeling Magic)
Factions
Union
45
3
15
Binding Ritual. Create a level 7 Spirit with 140 Health and 44 armor. Whenever a non-Spirit ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 54 seconds. (Attrib: 12 Communing)
Factions
Pain
30
3
5
Binding Ritual. Create a level 7 Spirit with 140 Health and 44 armor. This Spirit's attacks deal 25 damage. This Spirit dies after 126 seconds. (Attrib: 12 Communing)
WRt Norn fighting tournament
Warrior / Assassin
12 Strength 12 Swordsmanship 3 Shadow Arts
Prophecies
Defy Pain
6
Elite Skill. For 12 seconds you have an additional 258 Health and an additional 20 armor. (Attrib: 12 Strength)
Core
Endure Pain
30
5
Skill. For 16 seconds you have an additional 258 Health. (Attrib: 12 Strength)
Prophecies
Dolyak Signet
20
Signet. For 18 seconds, you have +34 armor and cannot be knocked down, but your movement is slowed by 75%. (Attrib: 12 Strength)
Core
Distracting Blow
10
½
5
Melee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). This attack skill has 12% armor penetration.
Core
Wild Blow
8
5
Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked. This attack skill has 12% armor penetration.
Nightfall
Signet of Stamina
20
¼
Signet. You have +250 maximum Health. This Signet ends if you successfully hit with an attack. (Attrib: 12 Strength)
Nightfall
Lion's Comfort
1
5
Skill. All of your Signets are disabled for 12 seconds. You are healed for 88 Health, and you gain 7 Health for each rank in Tactics. (Attrib: 12 Strength)
Factions
Death's Charge
30
¼
5
Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 92. (Attrib: 3 Shadow Arts)
WA Hero Tank
Auto-updated by Vader Bot 19:12, 10 December 2008 (UTC)