Build:Spawning Minnion Master (Rt/N)

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Contents

This build was realized pretty early in the Factions Preview Event. So its not really my invention by any means. But here is my build variation and notes for it:

Attributes and Skills

Equipment

Armor

Could be anything really, energy is not that big an issue, better to protect yourself with higher AL (at least thats what i like).

Weapon

A 20/20 Spawning staff, with enchantment mod (for extending Boon of Creation and Explosive Growth) and an optional +armor mod.

Usage

The idea is to inflict damage by minions. Both by animating them and destroying them with death nova on them.

Keep Boon of Creation,Spirit's Gift and Explosive Growth up and running. Use Rotting Flesh as offensive skill to get corpses. Get up a Animate Flesh Golem to act as a buffer or tank between you and foe's. After this Animate Bone Minions, and Boon of Creation gives you a ''2 for 1'' deal here. 2*energy+heal and 2* damage from Explosive Growth.

Alternate Build

The Original:

Spawning MM Ritualist (Original)
Spawning MM Ritualist (Alternate)


Use Signet of Creation when you have cast Death Nova on all your minions, send them into battle and and Taste of Death them. It gives a massive synchronized explosion. Taste of Death can also can be used as a self heal when you have minions around, but mostly it will be used to trigger death nova. The nice thing in this build is that you get double energy (and double heal) back from casting Animate Bone Minions. So 16 energy for spending 15. Can be set higher if you are willing to put more points into spawning power, but it requires Spawning Power attribute at level 17 before you get 9 energy back.

The drawback of this build is you have to click and select minions to apply death nova to really exploit the full potential of this build.

Also it works best if mobs are clustered, since the Explosive Growth does its damage to adjacent enemies where you are exploiting the corpse.
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