This build was realized pretty early in the Factions Preview Event. So its not really my invention by any means. But here is my build variation and notes for it:
Attributes and Skills
Ritualist / Necromancer
12 Death Magic 3 Restoration Magic 12 + 3 + 1 Spawning Power
Factions
Animate Flesh Golem
30
3
10
Elite Spell. Exploit nearest corpse to animate a level 21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. (Attrib: 12 Death Magic)
Core
Animate Bone Minions
5
3
15
Spell. Exploit nearest corpse to animate two level 10 bone minions. (Attrib: 12 Death Magic)
Core
Rotting Flesh
3
3
15
Spell. Target fleshy foe becomes Diseased for 22 seconds, slowly losing Health. (Attrib: 12 Death Magic)
Core
Blood of the Master
2
1
5
5%
Spell. All of your undead allies are healed for 99 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. (Attrib: 12 Death Magic)
Nightfall
Spirit's Gift
45
1
10
Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 53 Health and lose 1 Condition. (Attrib: 16 Spawning Power)
Factions
Explosive Growth
45
2
5
Enchantment Spell. For 63 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 68 lightning damage. (Attrib: 16 Spawning Power)
Factions
Boon of Creation
45
2
10
Enchantment Spell. For 63 seconds, whenever you create a creature, you gain 53 Health and 6 Energy. (Attrib: 16 Spawning Power)
Factions
Flesh of My Flesh
4
5
Spell. Lose half your Health. Resurrect target party member with your current Health and 8% Energy. (Attrib: 3 Restoration Magic)
Equipment
Armor
Could be anything really, energy is not that big an issue, better to protect yourself with higher AL (at least thats what i like).
Weapon
A 20/20 Spawning staff, with enchantment mod (for extending Boon of Creation and Explosive Growth) and an optional +armor mod.
Usage
The idea is to inflict damage by minions. Both by animating them and destroying them with death nova on them.
Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5..41..53 Health and lose 1 Condition. (Attrib: Spawning Power)
Enchantment Spell. For 15..51..63 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20..56..68 lightning damage. (Attrib: Spawning Power)
Elite Spell. Exploit nearest corpse to animate a level 3..21..26 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. (Attrib: Death Magic)
to act as a buffer or tank between you and foe's. After this Animate Bone Minions
Core
Animate Bone Minions
5
3
15
Spell. Exploit nearest corpse to animate two level 0..10..13 bone minions. (Attrib: Death Magic)
Enchantment Spell. For 15..51..63 seconds, whenever you create a creature, you gain 5..41..53 Health and 1..5..6 Energy. (Attrib: Spawning Power)
gives you a ''2 for 1'' deal here. 2*energy+heal and 2* damage from Explosive Growth
Factions
Explosive Growth
45
2
5
Enchantment Spell. For 15..51..63 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20..56..68 lightning damage. (Attrib: Spawning Power)
.
Alternate Build
The Original:
Ritualist / Necromancer
12 + 3 + 1 Spawning Power 3 Restoration Magic 12 Death Magic
Core
Rotting Flesh
3
3
15
Spell. Target fleshy foe becomes Diseased for 22 seconds, slowly losing Health. (Attrib: 12 Death Magic)
Core
Animate Bone Minions
5
3
15
Spell. Exploit nearest corpse to animate two level 10 bone minions. (Attrib: 12 Death Magic)
Factions
Animate Flesh Golem
30
3
10
Elite Spell. Exploit nearest corpse to animate a level 21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. (Attrib: 12 Death Magic)
Core
Death Nova
2
5
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 85 damage and are Poisoned for 15 seconds. (Attrib: 12 Death Magic)
Core
Taste of Death
¼
5
Spell. Steal up to 340 Health from target animated undead ally. (Attrib: 12 Death Magic)
Factions
Boon of Creation
45
2
10
Enchantment Spell. For 63 seconds, whenever you create a creature, you gain 53 Health and 6 Energy. (Attrib: 16 Spawning Power)
Factions
Explosive Growth
45
2
5
Enchantment Spell. For 63 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 68 lightning damage. (Attrib: 16 Spawning Power)
Factions
Flesh of My Flesh
4
5
Spell. Lose half your Health. Resurrect target party member with your current Health and 8% Energy. (Attrib: 3 Restoration Magic)
Spawning MM Ritualist (Original)
Ritualist / Necromancer
12 + 2 Spawning Power 3 Restoration Magic 12 Death Magic
Core
Blood of the Master
2
1
5
5%
Spell. All of your undead allies are healed for 99 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. (Attrib: 12 Death Magic)
Core
Animate Bone Minions
5
3
15
Spell. Exploit nearest corpse to animate two level 10 bone minions. (Attrib: 12 Death Magic)
Factions
Animate Flesh Golem
30
3
10
Elite Spell. Exploit nearest corpse to animate a level 21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. (Attrib: 12 Death Magic)
Core
Death Nova
2
5
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 85 damage and are Poisoned for 15 seconds. (Attrib: 12 Death Magic)
Factions
Signet of Creation
10
2
Signet. All Spirits and animated creatures within earshot gain +7 Health regeneration. After 30 seconds, those spirits and creatures are destroyed. (Attrib: 14 Spawning Power)
Factions
Boon of Creation
45
2
10
Enchantment Spell. For 57 seconds, whenever you create a creature, you gain 47 Health and 6 Energy. (Attrib: 14 Spawning Power)
Factions
Explosive Growth
45
2
5
Enchantment Spell. For 57 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 62 lightning damage. (Attrib: 14 Spawning Power)
Factions
Flesh of My Flesh
4
5
Spell. Lose half your Health. Resurrect target party member with your current Health and 8% Energy. (Attrib: 3 Restoration Magic)
Signet. All Spirits and animated creatures within earshot gain +1..6..7 Health regeneration. After 30 seconds, those spirits and creatures are destroyed. (Attrib: Spawning Power)
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26..85..105 damage and are Poisoned for 15 seconds. (Attrib: Death Magic)
on all your minions, send them into battle and and Taste of Death
Core
Taste of Death
¼
5
Spell. Steal up to 100..340..420 Health from target animated undead ally. (Attrib: Death Magic)
them. It gives a massive synchronized explosion.
Taste of Death
Core
Taste of Death
¼
5
Spell. Steal up to 100..340..420 Health from target animated undead ally. (Attrib: Death Magic)
can also can be used as a self heal when you have minions around, but mostly it will be used to trigger death nova.
The nice thing in this build is that you get double energy (and double heal) back from casting Animate Bone Minions
Core
Animate Bone Minions
5
3
15
Spell. Exploit nearest corpse to animate two level 0..10..13 bone minions. (Attrib: Death Magic)
. So 16 energy for spending 15. Can be set higher if you are willing to put more points into spawning power, but it requires Spawning Power attribute at level 17 before you get 9 energy back.
The drawback of this build is you have to click and select minions to apply death nova to really exploit the full potential of this build.
Also it works best if mobs are clustered, since the Explosive Growth
Factions
Explosive Growth
45
2
5
Enchantment Spell. For 15..51..63 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20..56..68 lightning damage. (Attrib: Spawning Power)
does its damage to adjacent enemies where you are exploiting the corpse.