Build:Minnion Master (N/R)

From DotBWiki

Jump to: navigation, search

Contents

Attributes and Skills

NR SQ Minion Master

Equipment

Armor

I prefer Necrotics armor (Factions: Minnion master armor seems quite nice for this setup as well), health rune, Death Scar+sup Death rune on it.

Bloodstained boots are a must for a corpse exploiter !!

Weaponry

Bone staff with armor mod and energy mod, 20/20 halves recharge and casting time. It can be crafted at a collector. If you can get your hands on these greens: Ghial's staff or Bortak's Bone Staff, they are really good for an MM.

Usage


Start by casting Deathly Swarm (TIP: find a friendly bestiary and kill it ie. Lynx/Bear/Tiger etc.) While your group is generating corpses for you (either by killing foe's or dying themselves >:->) bring up Winnowing.

Minnions:

Once you have a corpse get a Animate Flesh Golem up. (Massive amounts of damage) If you can predict more than 1 corpse, cast Serpent's Quickness and start getting fiends up. (TIP: Serpent's Quickness can be cast while casting other spells and affects them right after, so you can use animate fiend and cast Serpent's Quickness while its beeing cast)

Maintenance: Once you have a good amount of minnions up and running, you need to maintain them.

Cast Troll Unguent, and cast Blood of the Master, can be cast 2-3 times untill Troll Unguent runs out. If you are standing still and waiting for a prolonged period of time use Healing Spring. NOTE: Healing Spring is easily interrupted, but casting Healing Spring and using Blood of the Master, even with 10 minnions, you can keep your army alive indefinetely You can switch in Taste of Death for a massive heal (requires a minnion though).


Alternate configurations

Replace Winnowing with Animate Bone Horror. Make sure you have plenty of corpses available, and put more points into soul reap, as the energy expenditure is huge with 2 animate minnions.

For Tombs b/p with an Order Necromancer replace fiend with horror.

  1. They make a better wall at protecting, because they are melee fighters, the party and
  2. they are easier to keep from aggroing as they dont have ranged attacks.

Other successful fun combinations:

Replace Animate Flesh Golem with Tainted Flesh and bring Animate Bone Horror, cast it on horrors and warriors for melee counter damage. (Tainted MM) Replace Deathly Swarm with Death Nova and cast it on Horrors or Golem and send them into battle, while you have you death nova victim selected use Taste of Death to trigger Death Nova (Walking Bomb MM).

NOTE: This leaves you no offensive skill and it requires alot of mouse select work to pull off, but the damage output is substantial. It is best to try and manage this at the end of a battle and having around 2-3 minnions around you can send in to finish things off.

Personal tools