Used mainly for farming foes that give degeneration.
Attributes and Skills
Dervish / Monk
3 Wind Prayers 6 + 3 Mysticism 10 + 4 Scythe Mastery 10 + 3 Earth Prayers 9 Protection Prayers Whenever an Enchantment ends, you gain 9 Health and 3 Energy.
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 9 Protection Prayers)
Nightfall
Mystic Regeneration
5
¼
10
Enchantment Spell. For 20 seconds, you have +4 Health regeneration for each enchantment (maximum of 3) on you. (Attrib: 13 Earth Prayers)
Nightfall
Mystic Vigor
15
¼
5
Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 5 Health for each Enchantment on you (maximum 25 Health). (Attrib: 9 Mysticism)
Nightfall
Eremite's Attack
4
¾
5
Melee Attack. If this attack hits, you deal +10 damage for each adjacent foe (maximum 30 bonus damage). (Attrib: 14 Scythe Mastery)
Nightfall
Mystic Sweep
4
¾
5
Melee Attack. If this attack hits, you deal +10 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: 14 Scythe Mastery)
Nightfall
Reaper's Sweep
8
5
Elite Scythe Attack. If this attack hits, you deal +38 damage. If your target was below 50% Health, you also inflict a Deep Wound for 19 seconds. (Attrib: 14 Scythe Mastery)
Prophecies
Essence Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers)
130hp Dervish farmer
Equipment
You'll need 5 sup runes to bring down your health.
Armor is not important so you could go with Kamadan AL armor.
Weapon
A scythe with +enchantment will be good, and +damage on enchant, ^50 or even +dam with -10 AL is preferable.
People familiar with 55hp farming will know you need to start by putting up Essence Bond
Prophecies
Essence Bond
2
10
-1
Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers)
Enchantment Spell. For 5..19..24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers)
Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 1..6..7 Health for each Enchantment on you (maximum 25 Health). (Attrib: Mysticism)
. Keep these up. Spam your attack skills as you can. Even with heavy health degeneration the Mystic Regeneration
Nightfall
Mystic Regeneration
5
¼
10
Enchantment Spell. For 20 seconds, you have +4 Health regeneration for each enchantment (maximum of 3) on you. (Attrib: 15 Earth Prayers)
will withstand quite a pounding. You do the math ;).
Don't worry about getting DP, it just helps and makes things easier. However swapping around armor/runes at 1 hp is required.
Counters
Enchantment renders are the bane of this build, or too much aggro.