Spell. Target foe is struck for 101 lightning damage. That foe is struck for an additional 37 lightning damage if you are holding an item. (Attrib: 16 Channeling Magic)
Factions
Mend Body and Soul
3
¾
5
Spell. Target ally is healed for 77 Health. That ally loses one Condition for all Spirits within earshot. (Attrib: 9 Restoration Magic)
Nightfall
Caretaker's Charge
4
1
5
Elite Spell. Target foe is struck for 79 lightning damage. If you are holding an item, you gain 5 Energy and 53 Health. (Attrib: 16 Channeling Magic)
Factions
Mighty Was Vorizun
30
2
5
Item Spell. Hold Vorizun's ashes for up to 45 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy. (Attrib: 10 Communing)
Factions
Spirit Rift
5
2
10
Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 142 lightning damage. (Attrib: 16 Channeling Magic)
Factions
Bloodsong
30
3
5
Binding Ritual. Create a level 8 Spirit with 160 Health and 50 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health. (Attrib: 16 Channeling Magic)
Nightfall
Renewing Surge
10
1
5
Spell. Target foe is struck for 63 lightning damage. If you are holding an item, this Skill recharges instantly. (Attrib: 16 Channeling Magic)
Equipment
Armor
+nrg armor set if you are confident to play squishie. Else mix in +armor and +health.
Weapon
None, you are holding something all the time (at least you should be). If you carry a weapon, don't use +nrg, since it will take longer to gain energy after you drop ashes and don't have energy.
Usage
This build is usable in PvE and PvP (RA and AB). Put in an appropriate res. Or for AB find some ekstra damage or heal skill.
Item Spell. Hold Vorizun's ashes for up to 15..51..63 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy. (Attrib: Communing)
at all times. You can find yourself without energy if are not careful.
Put up Bloodsong
Factions
Bloodsong
30
3
5
Binding Ritual. Create a level 1..7..8 Spirit who dies after 30..126..158 seconds. Attacks by that Spirit steal up to 5..21..26 Health. (Attrib: Channeling Magic)
Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25..113..142 lightning damage. (Attrib: Channeling Magic)
Spell. Target foe is struck for 5..77..101 lightning damage. That foe is struck for an additional 5..29..37 lightning damage if you are holding an item. (Attrib: Channeling Magic)
Elite Spell. Target foe is struck for 20..64..79 lightning damage. If you are holding an item, you gain 5 Energy and 5..41..53 Health. (Attrib: Channeling Magic)
, once you feel you are low on energy and/or health use Caretaker's Charge
Nightfall
Caretaker's Charge
4
1
5
Elite Spell. Target foe is struck for 20..64..79 lightning damage. If you are holding an item, you gain 5 Energy and 5..41..53 Health. (Attrib: Channeling Magic)
Spell. Target foe is struck for 15..51..63 lightning damage. If you are holding an item, this Skill recharges instantly. (Attrib: Channeling Magic)
to finish things off.
Wait for party to grab aggro and for opponents to stand still before using Spirit Rift
Factions
Spirit Rift
5
2
10
Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25..113..142 lightning damage. (Attrib: Channeling Magic)
, since it will not do damage before after 3 seconds. Also try to time the spike for PvP when using either Channeled Strike
Factions
Channeled Strike
4
2
10
Spell. Target foe is struck for 5..77..101 lightning damage. That foe is struck for an additional 5..29..37 lightning damage if you are holding an item. (Attrib: Channeling Magic)
Elite Spell. Target foe is struck for 20..64..79 lightning damage. If you are holding an item, you gain 5 Energy and 5..41..53 Health. (Attrib: Channeling Magic)
as a follow up, so you hit them with the full spike at the almost same time.
Doing very long fights in PvE will bring you into energy trouble, but not more than you can hit Caretaker's Charge
Nightfall
Caretaker's Charge
4
1
5
Elite Spell. Target foe is struck for 20..64..79 lightning damage. If you are holding an item, you gain 5 Energy and 5..41..53 Health. (Attrib: Channeling Magic)
to help you recharge quickly for more low energy skills.