Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 24. (Attrib: 2 Protection Prayers) Target ally gets healed for 19 Health.
Core
Healing Breeze
2
1
10
Enchantment Spell. For 15 seconds, target ally gains +6 Health regeneration. (Attrib: 6 Healing Prayers) Target ally gets healed for 19 Health.
Core
Zealot's Fire
30
¼
10
Enchantment Spell. For 60 seconds, whenever you use a Skill that targets an ally, all foes adjacent to that target are struck for 5..29..37 fire damage and you lose 1 Energy. (Attrib: Smiting Prayers) You get healed for 19 Health.
Core
Bane Signet
20
1
Signet. Target foe takes 26..50..58 holy damage. If that foe was attacking, he is knocked down. (Attrib: Smiting Prayers)
Core
Mend Ailment
5
¾
5
Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 14 Health. (Attrib: 2 Protection Prayers) Target ally gets healed for 19 Health.
Core
Draw Conditions
2
¼
5
Spell. All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 9 Health. (Attrib: 2 Protection Prayers) Target ally gets healed for 19 Health.
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.